Earnings Labs

Allied Gaming & Entertainment Inc. (AGAE)

Q3 2024 Earnings Call· Thu, Nov 14, 2024

$0.52

+9.71%

Key Takeaways · AI generated
AI summary not yet generated for this transcript. Generation in progress for older transcripts; check back soon, or browse the full transcript below.

Same-Day

+0.89%

1 Week

-7.56%

1 Month

-33.59%

vs S&P

-35.43%

Transcript

Operator

Operator

Greetings and welcome to the Allied Gaming & Entertainment Inc. Third quarter 2024 Earnings Conference Call. At this time, all participants are in a listen-only mode. [Operator Instructions] As a reminder, this conference is being recorded. It is now my pleasure to introduce your host, Tyler Drew within Investor Relations. Thank you. You may begin.

Tyler Drew

Analyst

Thank you, Operator. Good afternoon and welcome to the Allied Gaming & Entertainment third quarter 2024 earnings conference call. Speaking on the call today are Allied Gaming & Entertainment's Chief Executive Officer Yinghua Chen, and Chief Financial Officer, Roy Anderson. Before I turn the call over to management, please note that our prepared remarks may contain forward-looking statements. Words such as May, will, expect, intend, plan, believe, seek, could, estimate, judgment, targeting, should anticipate, goal and variations of these words and similar expressions are intended to identify forward-looking statements. Actual results could differ materially from those implied by such forward looking statements due to a variety of factors discussed in the Company's public filings, including the risk factors discussed in documents filed with the Securities and Exchange Commission. Although the Company believes the expectations reflected in such forward looking statements are based upon reasonable assumptions, it can give no assurance that its expectations will be attained. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. In addition, certain of the financial information presented in this call represents non-GAAP financial measures. The company's earnings release which was issued this afternoon and is available on the company's website, presents definitions of such non-GAAP financial measures, reconciliations to the appropriate GAAP measures, and an explanation of why the company believes such non-GAAP financial measures are useful to investors. And with that, it is now my pleasure to turn the call over to Allied Gaming & Entertainment CEO, Yinghua Chen. Yinghua?

Yinghua Chen

Analyst

Thank you Tyler. And thank you all for joining us this afternoon. It was a strong quarter for us both operationally and financially as we achieved 93% revenue growth and continue to push our strategic initiatives forward, including the launch of World Mahjong Tour which we believe will accelerate our growth. Our world-class HyperX Arena was in high demand throughout the third quarter hosting 61 event days, 34 of which were third party events. Highlights include our multi-year returning HackerOne Live Hacking Event where top hackers from around the globe collaborated to strengthen organizational security. We also hosted Global Gaming League's inaugural event, Everybody Games, a private gathering that brought together celebrities, fashion and entertainment to celebrate gaming's widespread appeal. Other notable events included the Southern Glazer’s product launch party, a team outing for the Charlotte Hornet and an Esports with the Air Force event. On Labor Day, we hosted a Netflix Live special event featuring an unforgettable hot dog eating contest between world famous competitors Joey Chestnut and Takeru Kobayashi, co-hosted by actor Rob Riggle and WWE hall of Famer Nikki Garcia. Our Omen Mobile arena experienced its busiest quarter since 2023, kicking off with two of the 15 scheduled stops in the Rally Cry Championship Tour, a hybrid tournament based on the highly anticipated return of EA College Football 2025. Additionally, our mobile arena helped Logitech launch its Pro Leon Peripherals in San Jose, California and conducted a very popular CS2 Super Girl tournament in Oceanside, California featuring some of the world's most competitive all female CS Go teams. It is exciting to see global brands and major productions like Netflix make full use of our unique space. Fully equipped with streaming and production capabilities for diverse events beyond e-sports, we are very optimistic about expanding our target…

Roy Anderson

Analyst

Thank you, Yinghua. Good afternoon everyone and thank you for joining us today. Total revenues for the third quarter of 2024 were $2.2 million, up 93% from the third quarter of 2023. The increase in year-over-year revenue was primarily due to higher casual mobile gaming revenues with Z-Tech integrated into the business as well as an increase in in person revenues following strong demand at both the HyperX and Open Mobile arenas. Total cost and expenses for the third quarter were $3.3 million, an increase from $1.8 million in the prior year period. The increase in costs and expenses were also primarily driven by our investment in Z-Tech in the fourth quarter of 2023, along with an employee retention credit that was received and recorded as a reduction of payroll tax expense in the prior year period. These increases were partially offset by a D&O insurance reimbursement and professional fees related to prior year M&A activities. Our net loss was $4.0 million for the third quarter of 2024 compared to net income of $0.1 million in the third quarter of 2023. The result was impacted by a $3 million loss on our settlement of a 2020 escrow agreement with BPR Cumulus LLC, as well as a $1.2 million net unrealized loss on loans payable and receivable in a foreign currency. These charges were partially offset by a $0.3 million increase in interest income. Almost all of the net unrealized foreign currency transaction loss was recovered or reversed in October 2024. Our adjusted EBITDA loss was $0.1 million and improved from a loss of $0.3 million in the third quarter of 2023. Our adjusted EBITDA includes adjustments for the depreciation and amortization of fixed and intangible assets, stock based compensation, non-recurring legal fees, unrealized foreign currency transaction losses and interest income. Now moving on to our balance sheet. At September 30, 2024, our cash and short term investments position totaled $80.2 million compared to $78.6 million at December 31, 2023. The company's working capital surplus, defined as current assets minus current liabilities, was 62.8 million at September 30, 2024 compared to 66.4 million at December 31, 2023. Our cash and working capital positions were impacted by the aforementioned settlement agreement with BPR, under which $5 million of escrow funds under a 2020 share purchase agreement were redistributed, with BPR receiving $3 million of these funds and AGAE receiving the remaining $2 million. I will now turn the call back over to Yinghua.

Yinghua Chen

Analyst

Thank you, Roy. We continue to lay the foundation for our business to capitalize on the significant assets available to us as we gear up for the premier season of the World Mahjong Tour starting next month, launch more new mobile game titles and generate growing Demand at our HyperX arena and Omen Mobile Arena. We're poised to see substantial progress impacting both the top and bottom lines of our company. Thank you for your time today. We look forward to speaking with you again when we release our fourth quarter and full year 2024 results in March.

Operator

Operator

That concludes today's conference. Thank you for joining us. You may now disconnect your lines. End of Q&A: