Brian D. Goldner
Analyst · Stephanie Wissink of Piper Jaffray
Thank you, Debbie. Good morning, everyone, and thank you for joining us today. In the third quarter, we grew revenues, operating profit and earnings per share. Year-to-date, revenues are flat, but we've grown our operating profit and earnings per share, excluding charges. We are entering the critical fourth quarter with innovative products, a full array of immersive brand experiences and comprehensive marketing programs with our retail partners and for our consumers globally. We have developed the capabilities and are executing our branded play blueprint to create shareholder value and to deliver growth and shareholder returns over the long term. Our focus on innovation is driving our brands. Many of our new initiatives are performing well. Nerf Rebelle, My Little Pony Equestria Girls, TELEPODS, Furby and Big Hugs Elmo are all off to a great start. In total, our franchise brands grew 19% in the third quarter, with gains in My Little Pony, Magic: The Gathering, Nerf, Transformers and Play-Doh. Geographically, our emerging markets continue to post double-digit revenue growth, increasing 22% in the quarter, with very strong gains in many countries, including Russia, Brazil and China. Over the past several years, we've made significant investments in our global infrastructure. And Hasbro is delivering above-average growth in the emerging markets. In addition, revenues grew in several developed markets, including France, Spain, Italy, Germany and Mexico. In total, Europe, Latin America and Asia-Pacific all posted revenue gains in the third quarter. Our U.S. and Canada segment revenues were down in the quarter, given the continued difficult comparisons with 2012 revenues for the Boys category, which included 2 very strong Marvel Entertainment initiatives, the Avengers and The Amazing Spider-Man, and higher sales of Beyblade. Consistent with this trend, year-to-date POS was down overall in the U.S., driven by challenging Boys comparisons. But POS grew in the Girls, Games and Preschool categories. Our top line revenue performance in the quarter were achieved against a backdrop of uncertainty among consumers and retailers in developed economies, which we expect to continue into the fourth quarter. Retailers remain focused on tighter inventory management. Over the past 2 years, we've made significant improvements in our execution and inventory management in the U.S. And Hasbro inventory at our top 4 U.S. retailers declined in the quarter. This improved discipline, coupled with strong alignment with our retailers, is helping us to better manage our business in the important holiday season. The U.S. team has done great work in developing and implementing a new strategic direction for our U.S. business. Backed by the innovation in our brands across categories and the entertainment coming in future years, we believe the U.S. is poised for future growth. On a category basis overall for Hasbro, the Boys category declined in the quarter, given the difficult comparisons I mentioned earlier. However, new innovations in key franchise and partners' brands delivered growth in both Transformers and Star Wars products in the quarter. Moving to Girls. Our brand initiatives continue to drive positive momentum in the third quarter, delivering Girls category revenue growth of 29%. The global rollout of Furby, continued growth in My Little Pony and the successful launch of My Little Pony Equestria Girls, Nerf Rebelle and growth in Easy-Bake, all contributed to the category's fifth consecutive quarter of growth. Built from in-depth global consumer insights, immersive content and innovation, we are successfully expanding our Girls brands globally. My Little Pony Equestria Girls was developed from the core values and insights behind the global success of My Little Pony. We launched this entertainment in theaters in the U.S. And it is now available across all screens globally, with strong viewership. My Little Pony Equestria Girls products launched in major markets in August and have been selling extremely well, with additional markets still to launch. Also extending a growth streak, the Games category posted its fourth straight quarter of revenue growth and increased 6% in the quarter. Magic: The Gathering again delivered strong gains year-over-year. And several other gaming initiatives, including Jenga, Elefun & Friends and the launch of the all-new TELEPODS gaming platform, featuring Angry Birds Star Wars, positively contributed to the third quarter's 6% increase. Additionally, Monopoly and Monopoly Empire continued to sell well. Monopoly revenues were flat in the quarter but have grown year-to-date. The third quarter was also the first quarter of contribution from Backflip Studios, in which we acquired a 70% ownership position in July of this year. Backflip provided a small contribution to the Games category revenues in the quarter and was slightly dilutive to Hasbro's overall earnings for the third quarter. The studio has a number of new game launches slated for the fourth quarter of 2013 and the first quarter of 2014. Given the anticipated timing of revenues and the associated product development costs, we anticipate Backflip to be neutral to our financials for the full year 2013. Within Preschool, revenues declined slightly in the quarter but grew across the brand initiatives where we are focusing our greatest efforts. Play-Doh revenues were up in the quarter, as were Transformers Rescue Bots within the Playskool Heroes line. Additionally, as I mentioned earlier, Big Hugs Elmo is off to a strong start. And we're very pleased with the early consumer reaction to this highly interactive and engaging Elmo. This great play experience has Big Hugs Elmo on nearly every hot toy list for the holidays. Growth in these brands partially offset lower revenues in other Preschool initiatives, where we are creating new business models to develop and profitably grow our brands. For example, we made the decision to license the Tonka brand to a partner, who can develop the products and positively support the brand over the long term. Our Tonka revenue is now higher-margin royalty revenue, but on a year-over-year basis is lower dollars. I spoke earlier about the difficult entertainment comparisons within Boys. As we look ahead, the next several years have unprecedented levels of entertainment from Hasbro and our partners' brands, both in film and in television. In 2014, Transformers: Age of Extinction is slated for release on June 27. Marvel has several films planned for 2014, including Captain America: The Winter Soldier, The Amazing Spider-Man 2 and an all-new franchise, Guardians of the Galaxy. In addition, Lucasfilm is unveiling all-new Star Wars Rebels television programming in 2014. In 2015, Star Wars: Episode VII is scheduled for release, as is Marvel's The Avengers: Age of Ultron. From Hasbro, we continue to believe Stretch Armstrong is a tremendous property, and we are developing the brand for television and film in future years. Additionally, the third G.I. Joe film is being developed with Paramount and Director John Chu. In Television, our global programming through Hasbro Studios, in combination with our partners' global television efforts, is reaching viewers around the world and establishing great characters and stories for brand development. Since inception, Hasbro Studios has green-lit more than 900 half-hours of original production behind Hasbro brands, including My Little Pony, Transformers and Littlest Pet Shop. As evidenced by the success of My Little Pony Equestria Girls in theaters, on television, via home entertainment and streaming platforms, activating our content across all screens is a critical component to our content strategy. Our goal is to maximize the engagement between our branded entertainment initiatives and our audience wherever they are consuming content. In the U.S., the Hub Network continues to deliver year-to-year growth, most recently posting its eighth consecutive quarter of ratings growth in Total Day, while remaining the most co-viewed children's cable network in percentage terms. In closing, we continue to execute our branded play strategy across our brand blueprint globally. We are doing so with a heightened focus on our greatest opportunities, while leveraging the global resources in which we have invested to drive profitable growth across toys and games, licensing, digital gaming and immersive entertainment. We have finished 3 quarters of the year, and the critical fourth quarter is just getting started. We have tremendous new innovation and brands in the marketplace this holiday season, supported by integrated retail and promotional campaigns globally. Our teams are focused on superior execution and consumer engagement to deliver a successful holiday season in what continues to be a challenging economic environment in many developed economies. With that, I'd like to turn the call over to Deb. Deb?