Earnings Labs

HUYA Inc. (HUYA)

Q3 2023 Earnings Call· Tue, Nov 14, 2023

$3.04

-0.82%

Key Takeaways · AI generated
AI summary not yet generated for this transcript. Generation in progress for older transcripts; check back soon, or browse the full transcript below.

Same-Day

+4.08%

1 Week

+4.35%

1 Month

-1.36%

vs S&P

-5.95%

Transcript

Hanyu Liu

Management

Good day, and good evening, and thank you for standing by. Welcome to HUYA's Third Quarter 2023 Earnings Webinar. I am Hanyu Liu from HUYA's Investor Relations. At this time, all participants are in a listen-only mode. Please be advised that today's webinar is being recorded. The company's financial and operational results were issued earlier today and are posted online. You can also view the earnings press release by visiting the IR website at ir@huya.com. A replay of the call will be available on the IR website in a few hours. Participants of management on today's call will be Mr. Junhong Huang, Acting Co-CEO and Senior Vice President of HUYA; and Ms. Ashley Wu, Acting Co-CEO and Vice President of Finance. Management will begin with prepared remarks and the call will conclude with a Q&A session. Before we continue please note that today's discussion will contain forward-looking statements made on the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements involve inherent risks and uncertainties. As such, the company's results may be materially different from the views expressed today. Further information regarding these and other risks and uncertainties is included in the company's prospectus and other public filings as filed with the U.S. Securities and Exchange Commission. The company does not assume any obligation to update any forward-looking statements except as required on the applicable law. Please also note that HUYA's earnings press release and this conference call include discussions of unaudited GAAP financial information as well as unaudited non-GAAP financial measures. HUYA's press release contains a reconciliation of the unaudited non-GAAP measures to the unaudited most directly comparable GAAP measures. With that, I'm pleased to turn the call over to our Acting Co-CEO and SVP Mr. Junhong Huang. Please go ahead.

Junhong Huang

Management

Okay. Hello, everyone. Thank you for joining our earnings conference today. The third quarter of 2023 was a transition period for HUYA. Amid the soft industry environment and our proactive business adjustment, we achieved total net revenues of RMB 1.65 billion in the third quarter. We also reported positive net profit exceeding our expectations with non-GAAP net income reaching RMB 103 million in the quarter, as we continue to strengthen our user base. We are also beginning to make progress in our strategic transformation. As we discussed last quarter, our transformation targets are shift in our commercialization focus building on our deep experience and success of HUYA's game live streaming business. We plan to provide more game-related services such as game distribution in-game item sales and game advertising. This will empower us to better capture our game users commercial value by satisfying more of their game relative needs in addition to their content construction needs. Our main goal this year is to build a business infrastructure required to support these new services while developing terms of cooperation with game studios. Let me share some details of our third quarter efforts. First, to enhance our game distribution capabilities, we recently upgraded the Huya Live app's existing game center a one-stop shop where users can preorder and download new games obtain Huya exclusive gift game too keys and view latest game information. We enriched the game centers game library and improve the product download function, while also encouraging our consumers to participate in game promotion activities. During the quarter, we participated in the distribution of Demi-Gods and Semi-Devils 2 Mobile and promoted the game on both our game center and broadcasters channel pages. This early game distribution corporations outcome was encouraging with Huya's distribution channel achieving good initial results in terms of…

Ashley Wu

Management

Thank you, Vincent, and hello, everyone. I'll continue with some updates on our operating metrics and financials. On the user front, although we continue to be affected to some extent by users and broadcasters time spend on off-line entertainment activities our diversified e-sports tournaments and entertainment programming during the summer session boosted Huya's live mobile MAUs to 86 million for the third quarter of 2023 up 3.7% from 82.9 million for the previous quarter and flat year-over-year. Meanwhile, we maintain our strict marketing and channel spending policies, to keep our expenses down. In the third quarter, the Huya live, next month's user retention rate remained above 70%, demonstrating high user stickiness. Let me elaborate on our professional content enrichment. For licensed e-sports events, we broadcasted about 80 third-party professional e-sports channels, in the third quarter of 2023, with total dealership of approximately 480 million. The summer space of LPL, KPL and LCK were the most watched tournaments of the quarter. The Counter-Strike two events, ETL Season 18 and IEM columns, which are exclusive to Huya in China. We're also quite popular among our users. Overall, we will continue to focus on implementing strict procurement processes for licensed e-sports tournaments, and strengthening operational activities to improve the ROIs of the events, or self-produced content. We continue to enhance our own IP metric and increase our IP's market influence. In the third quarter, we broadcasted about 30 sales organized e-sports tournaments and entertainment PGC shows. With a cumulative viewership of more than 110 million. The colleges Hero Cup, these people lease All-Star Cup summer and Honor of Kings Streamer League were our top-performing self-produced events. We also hosted the Way cup [ph] All-Star Invitational tournaments [ph] raising the profile of this newly launched game on our platform. During the China gaming Expo…

Operator

Operator

Thanks, Ashley and hello, everyone. [Operator Instructions] Today's first question comes from Yiwen Zhang from China Renaissance. Yiwen, your line is open. Please go ahead.

Yiwen Zhang

Analyst

[Foreign Language] So thanks for taking my question. So my question about our strategic transformation. It has been three months since we first introduced back in August. Could you guys discuss about this update there? Thank you.

Junhong Huang

Management

In August we announced the key transformation of commercialization and plan to provide more game-related services including game distribution, game prop sales and game advertisements. In addition to meeting the needs of the game users, on our platform and content consumption it can also further meet the broader needs in game-related aspects, thus obtaining higher commercial value for these users. We believe that the main advantage of HUYA in developing these businesses, are the active game users and streamers on the platforms. The content output of the streamers and their interaction with users can help achieve more game-related services and a close cooperation relationship between HUYA and game manufacturers in terms of the content.

Ashley Wu

Management

[Foreign Language] According to our plan our main goal this year, is to build the infrastructure needed for the new business, including the development of relevant functions and products, the connection of users HUYA account and game accounts. At the same time, we would also establish new business cooperation with some game studios and games to reach cooperative business terms and to run through business processes. For instance, if we take it from the perspective of products and functions, we have now added the in-game item all function for the sale of game prop in HUYA's Live Broadcast App. And we also realized the connection with the yellow shopping card function, in the live broadcasting room. At the same time, we also upgraded the game center model for the distribution and in modal optimized download function and expand the game library that we have.

Junhong Huang

Management

[Foreign Language] In terms of game cooperation, we have reached cooperation with eight games including the Honor of Kings, CrossFire, Demi-Gods, and Semi-Devils to mobile in terms of the selling of [indiscernible] and carry out small-scale streamer cells. At the same time, we also began to explore the cooperation activities related to the sales of game-ports as well. For example we have a streamer who carry out the first launch of the Honor of Kings skin suits and gain high attention from users on the platform. We also begin to try streamer customized skin suits and other products. We also made some initial cooperation with several games in game distributing including the new Demi-Gods and Semi-Devils mobile and MapleStory M! which was launched in August. In terms of game advertising, we have tried to explore some deeper forms of advertising cooperation with game companies such as organizing our streamers to participate in the cross-platform brand exposure events. And for the currently popular mini games, we also pay more attention to the mini games advertising in the form of performance-based advertising. At present, our overall progress in line -- is pretty much in line with our expectations. However, due to the limited number of cooperated games, right now, the cooperation of these games are still in a small scale. The income and profit contribution of new business will be relatively small this year, but we also hope that after all the preparation work have been completed this year the business scale of game-related services can be effectively expanded and more income can be obtained from next year.

Operator

Operator

Thank you. We will have next question. The next question comes from Ritchie Sun from HSBC. Please go ahead.

Ritchie Sun

Analyst

[Foreign Language] I will quickly translate myself. Thank you management for taking my question. Can management dissect the revenue impact from Huya's own strategic transformation as well as the operating adjustments to improve the regulatory compliance? And how does management feel the revenue trends in the future? And when can we see the new revenue streams to have a better growth profile? Thank you.

Ashley Wu

Management

The last quarter meeting, we mentioned that in the process of strategic transformation of our business in order to optimize the internal resources in a targeted manner, we will make some proactive adjustment to the existing live streaming businesses. At the same time, in order to create a healthier platform environment, Huya has recently taken the initiative to upgrade and optimize the content and functions on the platform. These adjustments caused the decline of our live streaming revenue in the third quarter. In addition, the overall industry environment and the users' willingness and affordability still need time to be fully restored which has also affected our income level to some extent. However, it is worth pointing out that we are actively optimizing the content cooperation and user experience in the third quarter. The impact of live streaming revenue was slightly smaller than the company's previous expectations. In the fourth quarter, we expect to continue to be affected by the above-mentioned factors. And because it is a complete quarter affected by the business adjustments, the year-on-year decline of live streaming revenue may be greater than that in the third quarter. We hope that after these adjustments, the live streaming revenue will gradually return to a stable trend. [Foreign Language] In terms of advertising and other income, the third quarter was mainly affected by the decline in copyright income, which is due to higher amount of copyright income in the same period last year. Although the income of new business will be in a relatively small scale in the second half of this year, however, if we exclude the impact of the decline in copyrighted income our third quarter advertising and other income level have achieved both a year-over-year and quarter-over-quarter growth. When our preparations for the new game-related services business are completed, we expect that the new business income will increase faster next year and its proportion to the total income will increase. Our goal is still to strive to achieve a more balanced income structure by 2025, with the proportion of game-related services income accounting for about 30% of the total revenue.

Operator

Operator

Thank you. We will now take next question. The next question comes from Fiona Fan [ph] from Jefferies. Fiona, please go ahead.

Unidentified Analyst

Analyst

So I will translate myself. Thanks management for taking my questions. I asked a question on behalf of Thomas Chong from Jefferies. My question is what did Huya or Huya had done for the major event such as Asian Games and S13 and how it impacts on the Huya platform traffic? Thanks.

Junhong Huang

Management

From the end of September to the beginning of October, Huya platform broadcasted the events of e-sports in Hangzhou Asian games including the – when the e-sports became the first time as an official event in the Asian games. We cherish this chance of broadcasting the Asian games e-sports events. In order to better serve the audiences of the Asian Games, we have provided 4K HDR support across multiple devices for the Asian Games e-sports events and through real-time super resolution image quality technology on the full devices side in order to ensure the clarity and smoothness of users viewing in a weak network environment. In terms of the content, we also made commentaries and comments on the e-sports events at Asian Games to help the users understand the corresponding events. [Foreign Language] The e-sports events of the Asian Games has received extensive attention from users on our platform amongst, which the peak concurrent users or PCU of League of Legends and Honor of Kings related to Asian Games events ranked among the top five in the third quarter. In addition, because of the influence of Asian games and its rich content of e-sports and events, it has also helped us to attract some new users. We hope to maintain these users through the high-quality and diversified content provided on our platform. On the whole due to the short duration of the Asian Games, the positive impact on quarterly MAU was diluted. [Foreign Language] The League of Legends World Championship is an important event in Q4. HUYA has broadcasted this event for six consecutive years, gradually cultivating the audience's awareness of the event brand and also cultivated the habit of watching it on HUYA platform from the professional event users. We continue to focus on users viewing and interactive experiences in order to provide industry -- in addition to providing industry-leading broadcast quality this time we also provide users with professional event services such as customized reservation services, game watching assistance and MVP voting functions and other interactive functions. In addition, we'll better enhance the attention and user loyalty of the events by combining online and offline operations on HUYA's own PGC programs. [Foreign Language] This year's S13 competition has not yet completed ended. We're very glad that one team from LPL made it into the final and we look forward to their great performance in the final. So far the overall viewing data of this event is quite good, including the number of users and other key metrics, which have increased compared with S12 in the year of 2022, it has also -- we will continue to maintain the leading market share. We will also further evaluate the impact of this event after the event closes up.

Operator

Operator

Thank you. We will take the next question. The next question comes from Lei Zhang from Bank of America. Please go ahead.

Lei Zhang

Analyst

[Foreign Language] Thanks management for taking my question. My question mainly regarding margin trend specifically we have some seasonality impact for Q4 historically. So can you give us more color on the margin trend for Q4? And if any preliminary target for the profit in 2024 will be appreciated. Thank you.

Ashley Wu

Management

[Foreign Language] In the third quarter, we continued to work hard to control the cost and improve the efficiency. The cost related to streamers and bandwidth were optimized. And therefore despite the decline in income, the gross profit rate showed some resilience reaching 13.9%. We also continue to control various operating expenses especially the sales and administrative expenses. In the third quarter the total operating expenses declined by 20% year-over-year or 8.7% quarter-over-quarter and achieved a net profit under GAAP and non-GAAP. [Foreign Language] In the fourth quarter due to the concentrated schedule of large events especially the League of Legends S13, our event costs will increase significantly compared to the third quarter. Therefore, these seasonal factors will continue to play a role and may lead to a quarterly loss. However, due to the overall optimization of content costs and continuous streamlining of operating expenses over the entire year, it is expected that the loss in the fourth quarter of this year will be less than the same period last year.

Ashley Wu

Management

[Foreign Language] From what we can see currently, because the company's profit level in the first three quarters is better than previously expected, we expect that non-GAAP net profit level in 2023 will turn a positive with a small profit level, which is also ahead of our previous expectation of a breakeven time for the year. For the year of 2024, we hope that with the increase of the proportion of game-related services businesses, which by the way has a higher gross margin level than the existing live streaming business and with cautious and continuous optimization of content cost and operating expenses, we can further enhance the profitability level of our company.

Operator

Operator

Thank you. Now we will take our last question today. It is from Ivan Su from Morningstar. Ivan, please go ahead.

Ivan Su

Analyst

[Foreign Language] Can you share more of your thinking on shares buyback? Will you accelerate your buyback going into the next few quarters? And lastly, can you share your plan on spending down your strong net cash position? Thank you.

Ashley Wu

Management

[Foreign Language]

Unidentified Company Representative

Analyst

Middle of August we announced a plan of buying back of up to US$100 million worth of shares in the next 12 months. We also hope to use cash more effectively and show the confidence of the Board of Directors and management of Huya and the future development. And as of September 30, we had bought back shares worth $9 million. We will continue to implement the buyback plan in good place so as to improve shareholders' value.

Ashley Wu

Management

[Foreign Language]

Unidentified Company Representative

Analyst

Regarding our usage of cash under the current macro environment and competitive climate, we believe that holding enough cash is conducive to maintaining a competitiveness of Huya. On the one hand, we'll continue to invest in content technology products as well as overseas markets. On the other hand, we will remain open to investment or mergers or acquisitions in the upper stream or downstream of our ecosystem and carefully consider possible potential opportunities. We would also dynamically adjust according to the company's operating conditions and market climate. At the same time, we will also seriously consider various forms of return to our shareholders including repo or dividends in order to repay the long-term support of our shareholders and improve the efficiency of our cash.

Hanyu Liu

Management

Okay. Thank you. Thank you once again for joining us today. If you have further questions, please feel free to contact Huya's Investor Relations through the contact information provided on our website or Piacente Financial Communications.

Operator

Operator

This concludes today's call and we look forward to speaking to you again next quarter. Thank you.