Earnings Labs

JOYY, Inc. Sponsored ADR Class A (JOYY)

Q2 2015 Earnings Call· Thu, Aug 13, 2015

$57.54

-1.83%

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Transcript

Operator

Operator

Welcome to YY's Second Quarter 2015 Earnings Conference Call. [Operator Instructions]. I would like to turn the call to Lili Huang, YY's Investor Relations Director.

Lili Huang

Analyst

Thank you, Tara. Welcome to YY's second quarter 2015 earnings conference call. With me today is our CFO, Mr. Eric He. I would also like to mention that, due to the pending going-private transaction, we will not be hosting a Q&A session at the end of this call. Before we start, as usual, I refer you to the Safe Harbor statement in our earnings release which also applies to our conference call today, as we will make forward-looking statements. On behalf of our CEO, Mr. David Xueling Li, I would now like to discuss the strategic highlights for the quarter. We're pleased to report another period of strong results of the second quarter of 2015, with revenue growth of 61% year over year to over RMB1.3 billion, as we continued to grow, strengthen and diversify our interactive social platform, as demonstrated by the 122 million monthly active users that now utilize our wide range of services. For our core online music and entertainment business, it continued to see downward pressure due to weaker ARPU, a common theme that we believe amongst Internet companies going through a mobile transition. This, however, was well compensated by strong growth in the number of paying users which was primarily driven by an increase in mobile users, resulting in a 42% increase in revenue in the quarter. Mobile YY revenues increased over six fold year over year and 78% quarter over quarter, now accounting for nearly one third of our music and entertainment revenue. Meanwhile, online dating continued to impress, delivering a remarkable 438% year-over-year revenue growth. Last month we launched a new version of our online dating mobile app Jiayuan [ph] which includes new features that aim to bring more social elements to our dating show. Overall, it was a strong quarter. However, we have also seen potential headwinds that may create some uncertainties for a number of our businesses. A stagnant online gaming market and increased competitions from new players in the music and entertainment space are the main issues we're facing. We do believe, however, with our advanced proprietary technology, well established ecosystem and diversified business portfolio, we're well placed to deliver sustainable growth in ever-changing and increasingly challenging competitive environments. Finally, on behalf of the company, I would like to thank everyone that has been involved with making YY one of the leading real-time interactive social platforms in China for their continued commitment and support for the company. With that, I will hand it over to Eric.

Eric He

Analyst

Thank you, Lili. Good morning, everyone. As Lili mentioned, we continued to see strong growth in a number of businesses. Since she has already discussed music, entertainment and online dating, I will give a brief update on the rest, before we move on to our financial performance. First is the live game broadcasting. As we mentioned on our earnings call last quarter, we restructured the operating team. We have now created a new unit called interactive entertainment which oversees all game-related businesses, i.e. online game, Huya game broadcasting and our media portal Duowan.com. The purpose of this was to build a strong ecosystem around games through better cooperation and utilization of our resources. So far the team has made good progress improving user experience and engagement of Huya game broadcasting which in turn boosts revenue growth. In addition to improving speed for live streaming, the team also launched a number of new product initiatives in the last quarter. Moreover, the team has further enhanced our ecosystem by introducing a mobility system that is similar to the one in music and entertainment. All of these features aim to increase user satisfaction and engagement which we believe is crucial in an increasingly competitive environment. Moving on to online games, we saw revenue grow by nearly 20% year over year, despite against a weak quarter last year. We have made good progress on further expanding our client-based game portfolio by signing four more exclusive new games, including acclaimed [indiscernible] which is scheduled to be launched early next year. However, the continuously worsening marketing - market conditions for web games and slower than expected ramp-up of new client-based games has caused us to reassess and revise our full-year expectation for online games. We now anticipate very limited growth for this business this year. As…

Operator

Operator

Thank you. Ladies and gentlemen, that does conclude our conference for today. Thank you so much for your attendance. You may all disconnect.