Onward Choi
Analyst · Morgan Stanley
Thank you, Brandi. Before I begin, please note that for the purposes of this discussion, all percentages are based on renminbi. We are pleased with our first quarter results, as we continue to improve our distinctive portfolio of online services that appeal to a broad community across China's dynamic Internet markets. Our revenues for the first quarter reflect year-over-year growth across our 3 business segments, with total revenues increasing 12.7%, driven by our self-developed online games. Our total online game revenues increased at 11.3%, and our advertising services business improved by 15.3%. During the quarter, we saw healthy growth across our principal self-developed games, which were partially offset by decrease of revenues from our licensed games. The increase in online games revenues was driven by Fantasy Westward Journey and Westward Journey Online II, which we introduced price increases for in February of this year, as well as the performance from Heroes of Tang Dynasty II and Kung Fu Master, 2 of our newer games that have been met with positive reception. The price increases that we implemented occurred after the 10 years of never having raised our prices for this game and our users have remained loyal. We also introduced a series of promotional packages that were designed for users to experience this move and placed in transition to the new pricing. Lastly, I'd like to mention that Tianxia III and Ghost performed well during the first quarter, following our recent promotional activities for these games. Our activities during the first quarter include launching a new expansion pack for our new Fly for Fun in mid-January and initiating large-scale marketing activities for Kung Fu Master at the end of March. We expect these marketing efforts will support the games' growth in the second quarter. For the second quarter, we have a robust release schedule in process with new game introductions that diversify our channels and expansion packs and are designed to extend the life cycle of our games. We have already begun these activities with the commercialization on April 10th for Heroes of Three Kingdoms, our 3D realtime strategy game which has performed well in the early stages of its launch. We have also introduced expansion packs for Westward Journey Online II and Westward Journey Online III. In addition, at the end of April, we released Ghost II, a comprehensive upgrade of Ghost, which we launched in September of 2011. We believe these new versions will build on the successful platforms of the original games. We are pleased with the initial performances of these games, and user feedback has been positive. In the coming months, we plan to introduce expansion packs for Warsong of Westward Journey and Tianxia III, as well as continue Fantasy Westward Journey's 10 years' record of success by introducing a comprehensive upgrade. We are on track to continue to broaden our portfolio this year. In the second half of 2013, we plan to introduce Dragon Sword, our next-generation 3D MMORPG; and Legend of Tibet, a 2.5D MMORPG that follows a unique story based on Tibetan mythology, followed by a first-person shooter game. Lastly, our current release schedule includes new expansion packs for Kung Fu Master, Soul of the Fighter and New Fly for Fun. In the future, we may also carefully consider and explore the opportunities of introducing our popular online games, such as Ghost II, to overseas markets and intend to consider our existing business partners when selecting our licensees. To complement our online game offerings, we are also leveraging over a decade of experience as an innovator and pioneer of online games and services to enter the mobile gaming space. Our brand currently calls for the introductions of several mobile games this year, and we will provide more detail as we get closer to launching these games. We see these as a natural extensions of our expertise and opportunities to expand our broadened platforms of games to the widely untapped mobile games market. In addition to our online games, during the first quarter, we grew our advertising services revenues year-over-year. Automobile, fast-moving consumer groups and financial services were the top-performing sectors. By providing users with high-quality and high-demand content, we believe we have a competitive edge to advance our leadership positions for our portal mobile applications and email services. We are attracting new users to each of these areas and expanding our reach within our community. As of March 31, 2013, we have more than 550 million email users, and there were 75 million installations of our industry-leading mobile games applications with 29 million daily active users. Youdao Dictionary also continued to increase in popularity. And by the end of the first quarter, we have 300 million cumulative users, with over 50 million monthly active users. At the end of April, we launched NetEase Cloud Music, an SNS application that gives musicians and music fans the ability to discover and share music. This is just one example of the ways in which we continue to introduce new and exciting applications to further cultivate a rapidly growing audience of traditional and mobile Internet users. I am also pleased to announce that following our special cash dividend, there was issue in January of this year. Our Board of Directors has approved the distributions of an annual dividend beginning this year. We have been afforded ample financial flexibilities, and we are delighted to extend these additional returns to our loyal investors. As we move through 2013, our focus will be to build on our platform of popular online games, expand our community and grow our advertising services. We will also look at new trends that leverage our strong R&D capabilities to enhance our offerings and support the continued growth of our business. This concludes William's updates. Now I will provide a review of our 2013 first quarter financial results. I will primarily focus on the discussions of margins and expense fluctuations along with net profits. Total sales tax for the first quarter of 2013 were RMB 105.4 million or USD 17 million compared to RMB 55.8 million and RMB 38.5 million for the preceding quarter and the first quarter of 2012, respectively. The increase in sales tax was mainly due to a change in the tax rules in China, which resulted in our online game revenues becoming subject to value-added tax instead of business tax. As the increase in value-added tax was substantially offset by a reduction in business taxes on intra-group revenues, which were previously recorded in cost of revenues, this change in the tax rules in China did not have a significant impact on gross profit of our online game services business segment. As a result, the increase in gross profit margin was attributable to the lower net revenue due to the increased value-added tax in sales taxes. Gross profit for the first quarter of 2013 was RMB 1.5 billion or USD 248.9 million. This compares to RMB 1.6 billion and RMB 1.3 billion for the preceding quarter and the first quarter of 2012, respectively. This quarter-over-quarter decrease in gross profit was primarily attributable to a seasonal decline in advertising services revenue. The year-over-year increase in gross profit was primarily attributable to increased revenues from the company's self-developed games: Fantasy Westward Journey, Westward Journey Online II, Kung Fu Master, Heroes of Tang Dynasty II and Ghost, which were partially offset by a decline in revenue from Blizzard Entertainment's World of Warcraft. The revenue increases from Fantasy Westward Journey and Westward Journey Online II were mainly due to the increasing appeal of these games to users resulting from enhanced game qualities and the contributions from an increase in unit price from -- for playing time for these games, which was implemented in February 2013. Heroes of Tang Dynasty II, the comprehensive upgrade of Heroes of Tang Dynasty, performed well since its launch in November '12. Kung Fu Master, one of NetEase's newest games launched in 2012, performed steadily during the first quarter with encouraging feedback from users after several major marketing promotional activities that were initiated in March 2013. The decrease in revenue from World of Warcraft was mainly due to its reduced user consumption. Gross profit margin for our Online Game business for the first quarter of 2013 was 77.8% compared to 75.3% and 73% for the preceding quarter and the first quarter of 2012, respectively. Gross profit margin for the Advertising business for the first quarter of 2013 was 29% compared to 54.3% and 19.8% for the preceding quarter and the first quarter of 2012, respectively. The quarter-over-quarter decrease in gross profit margin was primarily due to a seasonal decline in advertising services revenue. The year-over-year increase in gross profit margin was primarily due to increased advertising revenues in the first quarter of 2013. Gross loss margin for the email, WVAS and others business for the first quarter of 2013 was 13.1%, compared to gross profit margins of 13% and gross loss margin of 18% for the preceding quarter and the first quarter of 2012, respectively. The quarter-over-quarter change was mainly due to decrease in revenue from sales of game-related accessories in the first quarter of 2013. Total operating expenses for the first quarter of 2013 were RMB 455.6 million or USD 73.4 million, compared to RMB 580.4 million and RMB 355.7 million for the preceding quarter and the first quarter of 2012, respectively. The quarter-over-quarter decrease in operating expenses was mainly due to reduced selling and marketing promotional activities in the first quarter of 2013, mainly resulting from reduced promotional activities for World of Warcraft, Heroes of Tang Dynasty II and Tianxia III. The year-over-year increase in operating expenses was primarily due to increased headcount-related costs in research and development expenses and increased promotional costs for our self-developed games. We recorded a net income tax charge of RMB 142.9 million or USD 23 million for the first quarter of 2013, compared with RMB 184.2 million and RMB 163.1 million for the preceding quarter and the first quarter of 2012, respectively. The effective tax rate for the first quarter of 2013 was 11.8%, compared to a 15.4% and 14.9% for the preceding quarter and the first quarter of 2012, respectively. During the first quarter of 2013, we reported a net foreign exchange loss of RMB 9.3 million or USD 1.5 million, compared to a net foreign exchange loss of RMB 5.8 million and a net foreign exchange gain of RMB 17.6 million for the preceding quarter and the first quarter of 2012, respectively. The quarter-over-quarter and year-over-year changes in foreign exchange gains and losses were mainly due to the unrealized exchange gains and losses arising from our foreign currency-denominated bank deposit balances as of March 31, 2013, as the exchange rate of the euro against the RMB fluctuated over the period. Net profit for the first quarter of 2013 totaled RMB 1.1 billion or USD 171.2 million, compared to RMB 1 billion and RMB 941.7 million for the preceding quarter and the first quarter of 2012, respectively. We reported basic and diluted earnings per ADS of USD 1.32 each for the first quarter of 2013. This compares with basic and diluted earnings per ADS of USD 1.24 for the preceding quarter and basic and diluted earnings per ADS of USD 1.16 and USD 1.15, respectively, for the first quarter of 2012. As of March 31, 2013, our total cash, time deposits and short-term investments were RMB 16.4 billion or USD 2.6 billion, compared to RMB 16.3 billion as of December 31, 2012. Cash flow generated from operating activities were RMB 1.5 billion or USD 249.2 million for the first quarter of 2013, compared to RMB 1.3 billion for each of the preceding quarter and the first quarter of 2012. Our various principal subsidiaries renewed their qualifications as High and New Technology Enterprises in 2011 and enjoyed the preferential enterprise income tax rate of 15% from 2011 to 2013, subject to annual review by the relevant tax authorities in China. In addition, certain of our subsidiaries were recognized as Key Software Enterprises in March 2013 and enjoyed a further reduced preferential tax rate of 10% for 2011 and 2012, with the resulting tax benefits of RMB 304.6 million recorded in the financial statement for the first quarter of 2013. The aforementioned tax benefits were partially offset by the recognition of withholding income tax accrual of RMB 263.5 million in connection with our plan to distribute a portion of our earnings of certain of our PRC subsidiaries to their offshore parent companies in order to fund our business operations and the annual dividend policy approved by our Board of Directors. Under this policy, we intend to make annual cash dividend distributions commencing in 2013 in an amount between 20% and 25% of our anticipated annual net income after tax in the current fiscal year. The determination to make dividend distributions and the amount of such distributions in any particular year will be made at the discretion of our Board of Directors and will be based upon our operations and earnings, cash flow, financial condition, capital and other reserve requirements and surplus and any applicable contractual restrictions, the ability of our PRC subsidiaries to make distributions to their offshore parent companies and any other conditions or factors which the board deems relevant and having regard to the directors' fiduciary duties. Finally, before we open the call to your questions, I would like to provide an update on the special cash dividend and share repurchase program, both of which were authorized by our Board of Directors in November 2012. The special cash dividend of USD 0.04 per ordinary share, which is equivalent to USD 1 per ADS, amounted to approximately USD 131 million and was paid to shareholders of record as of January 15, 2013. Under our USD 100 million share repurchase program as of March 31, 2013, we have cumulatively purchased approximately 2.02 million ADS in the open market for a total consideration of approximately USD 83 million. The share repurchase program expires on November 20, 2013. Thank you for your attention. We will now be happy to take your questions. Operator, please go ahead.