William Ding
Analyst · Binnie Wong from HSBC
So I will provide a brief translation of William's remarks. So firstly, how the pandemic situation globally would affect our thinking of game promotions, particularly in the overseas market. William's comment is that, generally speaking, the pandemic situation requires people to spend more time in house. So it is a structural tailwind for overall activities that happen at home, playing video games, watching drama, et cetera. And that, we think, is going to also benefit our game promotions because this content is having more user time, so to speak, on a global scale, and we are not particularly concerned about the pandemic situation disrupting our plan, our original plan of game launches. Especially for these mature overseas markets, users are more attracted and emphasize a lot on game quality. I think that is our biggest selling point. It is the quality of the NetEase games. And second, you asked on the approval process and our expectation on the overseas games. It's really difficult for us to do a force ranking, which one is #1, which one is number two, because for all these projects, since the inception of the project business planning, we think they are all great products, representing highest quality in their respective genre to target a trend to a very different segment of target users. So we are very excited. Some of the games can be launched as early as the middle of this year and some might have to wait until the second half, later part of this year. And William draws also a closing remark that he himself personally, throughout and given the pandemic situation, he's actually been thinking and giving a lot of more thought in terms of how game content can be designed and developed and how game content can be distributed to fulfill a better social responsibility and value to families, to people around the globe.