Yeah, we're still working through that Brian. You know, if you look at kind of the numbers that we've put up, and you know, architects sitting right across from, Margo, in terms of what the operators have been able to accomplish, right now, in terms of managing labor. It's quite remarkable that, you know, we're having the kind of declines in sales, which will typically result in a significant de-leveraging event and hours of labor. It’s not all variable, we have, you know, a store within a store, and when we have game tech, so you know, there's a semi-fix to fix elements, some of that, and, you know, we're running that very efficiently right now. Hourly labor, you know, sort of flattish. If I recall for the third quarter. So, you know, that's a really good outcome. And, you know, some of the things we're talking about, some of the technology kiosks, and mobile devices, you know, will be helpful, but I think some of that stuff is going to be a lot more helpful in terms of speed and execution for putting in a little less necessarily about, you know, efficiency. I think, you know, where we're winning the battle right now is, you know, we're just being very thoughtful and we're not going to be able to keep all this on how we're scheduling off peak, and it's up and down. Essentially every job code within our from front of house, back to house to front desk to win, game tech and being very nimble and off peak. So, you know, we're going to try to carry as much of that that we feel is appropriate, that doesn't damage the guest experience. And, you know, I think we're going to add some stuff back eventually, for sure. But you know, I think, you know, we're – and I'm going to stop, because we're not going to get into the guidance on how many bips we think we're going to get in 2020, 2021 right now, or any of that stuff.