Thank you, John. Q1 results exceeded our expectations for both non-GAAP revenue and non-GAAP EPS. Non-GAAP revenue of $539 million reflects our efforts to build Digital revenue and drive Packaged Goods hits. Combined with cost controls, Q1 revenue upside translated to a non-GAAP EPS loss of $0.24, which was better than our expectation for the loss of $0.40 to $0.35 per share for the quarter. Q1 non-GAAP net revenue was $539 million, down 34% year-over-year. On a GAAP basis, net revenue was $815 million, up 27% year-over-year. Non-GAAP revenue was down as compared to Q1 last year, which had 10 titles including The Sims 3 and its launch window, as well as an additional week of reported business. The impact of foreign exchange rates on non-GAAP revenue year-over-year was essentially zero this quarter. Q1 non-GAAP gross profit margin was 59.6% compared to 61.2% a year ago as a greater mix of EA Digital revenue offset the prior year's high margin, The Sims 3 release. On a GAAP basis, gross profit margin was 72.8% versus 50.2% a year ago. Q1 non-GAAP operating income was a loss of $109 million versus a non-GAAP operating loss of $11 million a year ago. On a GAAP basis, operating income was positive $98 million versus an operating loss of $245 million a year ago. Non-GAAP earnings per share was a loss of $0.24 versus a loss per share of $0.02 a year ago. GAAP-diluted earnings per share was $0.29 versus a diluted loss per share of $0.72 a year ago. Headcount. We ended the quarter with 7,758 employees versus 8,948 a year ago, and 7,842 in Q4 fiscal '10. 21% of our employees are now in low-cost locations. Cash flow from operations this quarter totaled a loss of $148 million versus a loss of $328 million a year ago. Our trailing 12-month operating cash flow has increased significantly growing from a deficit of $25 million in the 12 months ended Q1 last year to positive $332 million in the 12 months ended Q1 fiscal '11. At the same time, capital expenditures have fallen excluding the purchase of our headquarters’ facilities. This has led to an increase in free cash flow from a deficit of $117 million to positive $257 million in the 12 months just ended. EA remains on track to generate $250 million to $300 million in operating cash flow this year. EA has approximately $5.25 per share in cash, short-term investments and marketable securities. Compared with year-ago levels, cash, short-term investments and marketable securities balances are down due to cash payments for the acquisition of Playfish, the purchase of our headquarters’ facilities and lower strategic investment values. Inventory levels were well managed in the quarter and fell to $82 million from $215 million in the prior year. We are carrying significantly less distribution-related inventory compared to last year. Reserves for sales returns and allowances as a percentage of trailing six-month non-GAAP net revenue are flat at 13% and up slightly on a nine-month basis from 6% to 7% compared to last year. Subsequent to the end of Q1, in July we sold our minority stake in Ubisoft for a gain of approximately $28 million. For the industry overall, we estimate that the western world packaged goods software market is down 7% year-over-year for the June quarter and down 5% on a calendar year-to-date basis. Year-over-year, we see Europe performing better than North America with Europe Packaged Goods software flat calendar year-to-date compared to a decrease of 9% for North America. For the June quarter, Europe was also flat year-over-year, while North America was down 15%. Much of the weakness in the market is related to the Nintendo Wii and the music category, where EA has less exposure. On the positive side, we are starting to see signs of strength in the high-definition console software market, which we estimate is up 14% or $1.1 billion year-over-year and 21% calendar year-to-date. This is driven by the Sony PlayStation 3 which is up sharply on its attractive price point. Microsoft is also starting to gain traction with its new enhanced Xbox 360 form factor. This trend plays into our strength given our share position on high-definition consoles. The digital portion of the market continues to perform well. We estimate that the digital sector was up 25% to 35% year-over-year for the June quarter and calendar year-to-date. The total sector, inclusive of packaged goods and digital is flat to up on a calendar year-to-date basis. EA had a lighter release schedule for Packaged Goods in Q1 fiscal '11 with six front-line titles compared to 10 front-line titles last year including the very high margin, The Sims 3 title. Our share in Q1 was 13% in North America, 15% in Europe and 14% overall. Our calendar year-to-date share through June was 17% in North America, 16% in Europe and 16% overall. EA's western world Packaged Goods share is stable on a trailing 12-month basis at 18%, with a 16% share coming from EA-published titles excluding distribution. In Q1, our key front-line Packaged Goods title was 2010 FIFA World Cup South Africa, which sold 3 million units in the quarter offsetting performance of Skate 3 and Tiger Woods PGA TOUR 11. Battlefield: Bad Company 2 continues to be a strong catalog title with 1 million units sold during Q1. Madden 10 continued to generate sales, meeting our expectations, selling an accumulative total of more than 6 million units through the end of Q1. FIFA 10 benefited from the success of the World Cup with live-to-date selling of approximately 11 million units, up 10% on the prior year's FIFA title. Net, we see slightly favorable trends in catalog sales. Our mix of catalog revenue was 22% for Q1 fiscal '11 compared to 21% for Q4 fiscal '10 and 17% for Q1 fiscal '10. Q1 non-GAAP Digital revenue increased by 52% from $124 million to $188 million year-over-year, comprising 35% of total revenue this quarter. This is the result of significant increases in PC-Digital distribution, console-downloadable content, and favorable phasing on approximately $20 million in Digital revenue, which we do not anticipate in future quarters. Mobile revenue was up slightly year-over-year to $52 million with Smart phone-related revenue compensating for a drop-off on feature phones. We also met internal expectations for social games-related revenue. We now have 60 million unique core registered users in our nucleus database, up from 33 million a year ago. Titles like Battlefield: Bad Company 2, FIFA 10 and 2010 FIFA World Cup South Africa drove registrations in Q1. EA has 52 million monthly active social game users or MAUs. Playfish usage has remained stable, while other Facebook games have seen their MAU count fall by 25%. For the 12 months ended Q1 fiscal '11, non-GAAP gross profit margins improved by 3.5 points from 51.1% to 54.7% on higher Digital revenue and an improved mix of EA-published titles, showing 12-month non-GAAP operating margins improve from 0.5% to 2.5%. In terms of guidance, we are reaffirming our non-GAAP guidance for both revenue and EPS for the fiscal year. I would like to start with foreign exchange rate assumptions. Currency exchange rates remain volatile, and rate changes impact our reported revenue more than non-GAAP EPS, thanks to natural hedges in our business. On a full year basis, our earnings are mostly hedged versus the euro. Our R&D costs will increase if the Canadian dollar strengthens and we have both revenue and earnings exposure to a weakening British pound. Our guidance assumes the following foreign exchange rates for the fiscal year: U.S. $1.29 to the euro; U.S. $0.96 to the Canadian dollar; and U.S. $1.54 to the British pound. The spot rates as of July 30, 2010, persist during the fiscal year. We anticipate a $0.01 benefit to non-GAAP EPS and a $15 million to $20 million benefit to non-GAAP revenue for the year. On a non-GAAP basis, we expect the total of $3.65 billion to $3.90 billion in fiscal '11 revenue. Our Packaged Goods expectations call for publishing revenue ranging from $2.725 billion to $2.975 billion. Our Distribution revenue expectations are for approximately $175 million, and we expect approximately $750 million in Digital revenue. The year-over-year dollar growth of $180 million in Digital is divided roughly as follows: Approximately 25% from console full games and DLC; approximately 50% from PC and browser full games and DLC; approximately 25% for mobile, game services, subscriptions and advertising. We expect full year GAAP gross profit margin of approximately 56% and non-GAAP gross profit margin of approximately 60%. We expect the worldwide market inclusive of packaged goods and digital to grow 7% year-over-year in calendar 2010 based on the assumption that total worldwide packaged goods consistent with the recent industry reports will be down 3% offset by digital growth of approximately 24%. We expect non-GAAP revenue for the full year to be phased roughly as follows versus our midpoint revenue guidance: Q2, 21%; Q3, 38%; and Q4, 26% to 27%. Our title schedule still assumes 36 titles in the fiscal year, but the quarterly phasing has been changed slightly with Crysis 2 moving from Q3 to Q4. EA now plans to release seven titles in Q2, 15 titles in Q3, and eight titles in Q4. The shift of Crysis 2 along with other updates to our forecast changes the phasing of Q3 non-GAAP revenue, which is now expected to be approximately 38% of full year revenue. In addition, Q4 phasing increases to a range of 26% to 27%. Our top 20 titles for fiscal '11 are expected to generate approximately 80% of total non-distribution Packaged Goods revenue. This compares to 76% in fiscal '10. Non-GAAP operating expenses for the full year are expected to be approximately $2.0 billion and are phased as follows: Approximately $500 million in Q2, with 55% of the remaining operating expense spending falling into Q3 and 45% falling into Q4; we expect 27% to 28% R&D; 18% to 19% marketing and sales; and 7% G&A for the full year as a percent of total revenue. EA is incurring significant development costs for a major new massively multiplayer online game. However, this game is not expected to ship in fiscal '11. We expect to end fiscal '11 with total headcount of approximately 8,200 and are managing headcount consistent with the restructuring plan that called for a shift from high-cost to low-cost locations. Total low-cost location headcount is expected to increase to 25% by the end of fiscal '11. In terms of non-GAAP EPS, we are maintaining guidance for the full year at $0.50 to $0.70 per share on 334 million diluted shares. This corresponds to a non-GAAP operating income margin of approximately 6% to 8%. Net, we maintain the EPS range as we offset stronger-than-expected Q1 performance with currency fluctuations, evolving market conditions, title level forecast risks and phasing changes in our title plan. With only 14% of the year's revenue behind us and some timing-related upside in Q1, we encourage modeling in line with our full year guidance. On a GAAP basis, we are reaffirming our GAAP net review guidance of $3.35 billion to $3.60 billion while we are slightly increasing GAAP EPS guidance to a range of a loss of $1.00 to $0.70 per share due to a gain on sale of strategic investments and reduced stock-compensation expense. For Q2 fiscal '11, we're providing non-GAAP revenue and EPS guidance in line with our comments from last quarter. We expect Q2 non-GAAP revenue between $775 million and $825 million and a non-GAAP EPS loss of $0.15 to $0.10. Non-GAAP gross profit margin is expected to be approximately 55%. Operating expense is expected to be approximately $500 million and share count is an estimated $329 million. This concludes our outlook and guidance. Now I'll turn the call over to John Schappert.