Thanks, Eric. I'm going to cover 3 topics today: first, an update on our cross-label digital business including the Origin platform; second, a quick recap of Q2 which show a breakout performance by EA SPORTS; and finally, a perspective on our key Q3 launches. That's a lot of ground to cover so let's get started. Our Digital business is tracking extraordinarily well, and with the addition of PopCap and a fantastic performance from The Sims Social, we are now confident we can exceed our goal of generating over $1 billion in the fiscal year. This is a feat which would put us in an elite group of 4 or 5 companies worldwide. The Sims Social has nearly 40 million monthly active users, each generating high engagement with over 8 million daily active users logging in for an average of 4x a day. The Sims Social was developed in close collaboration between designers from our Maxis studio, where the franchise resides, and our Playfish studio in London which developed and operates the game. Together, they produced a game that was a clear step beyond the fare that has to date dominated the Facebook platform. That's a model you'll be seeing as we continue to expand our top brands to the Facebook platform. Apple PopCap in Seattle, the integration with EA is growing very well. They have enthusiastically embraced the new product roadmap and SKU plan designed to accelerate their growth. Plants vs. Zombies is already running on our Pogo site, and in August, PopCap began cross-promoting The Sims Social on Bejeweled Blitz. Bejeweled 3 is now on Xbox LIVE Arcade and coming soon to the PlayStation Network and Nintendo DS. As of today, there are 5 flash-based games from PopCap that are accessible through Origin PC. On mobile, EA is once again the #1 publisher of all paid games on Apple's App Store, an honor we held for 3 years running. We have doubled the segment share of our next closest competitor. Spy Mouse, a new title from our recently acquired Firemint studio launched directly into the #1 slot on iTunes and Madden 12 hit #1 on Android. We've recently launched Tetris 3 on Android in August, and we have more than 10 new freemium titles coming within the next fiscal year. Now, John, mentioned the impressive growth of Origin, we have more than 6 million customers have downloaded the client. Partnerships announced this morning with THQ, and Warner Bros. Interactive and CapCom are game changers, proof that in addition to the powerful EA portfolio, we can attract and represent AAA titles from the industry's top developers and publishers. The first [ph] titles Batman Arkham City from Warner Bros. and Sanctuary of the Serpent from THQ will go live for presales on Origin in early November. Now as a crossover to an update on our Packaged Goods business, I'll start with an EA brand that exemplifies the state-of-the-art in the game industry. FIFA 12, a franchise with the core SKU on disk and a world of game expanding services offered online. Around the globe, the consumer reaction to FIFA 12 has been remarkable. 5 million consumers purchased this latest iteration so far, the best reviewed sports game of this current console generation. And with those big sales numbers, FIFA 12 is doing unprecedented levels of online engagement. Four weeks into the launch, we have hosted 271 million online games, an increase of 105% over last year. Fans are currently playing an average of 94 million minutes per day of FIFA 12 online. These numbers can be confusing so let me provide some context. One month after FIFA 12 launched in stores, the game is still on the console tray and thus still generating incremental revenue. Players are rewriting our assumptions about their traditional decay curve. They're playing longer, they're more engaged and they are eager to spend in order to extend the experience. Two key innovations are driving engagement. First, EA SPORTS Football Club is a live service that ties directly into the real world of football, players receive challenges based on the week's big matches. Two weeks ago, with 36,000 people in the stadium, Tottehnam beat Arsenal 2-1. By the next day, more than 10x that number had taken one of the live challenges and replayed the final minutes to see if they could rewrite football history. Second, FIFA Ultimate Team, which allows fans to manage squads and trade players, is scaling into a large and vibrant social experience. Last year, we offered Ultimate Team as a free post-launch download. This year, we put it right on the disk. Roughly 2 million people are actively engaged and since launch have conducted more than 51 million trades and contributed an incremental $13 million. On the disc and online, FIFA 12 is truly an incredible achievement, and my congratulations go to our FIFA team in Vancouver. Moving to the other football, we were delighted when the NFL owners and players association signed a new 10-year agreement in time for a full season of action. Our strategy to mitigating potential downside from the NFL lockout was well conceived and executed. We did it by extending the window for NCAA 12 and launched Madden 2 weeks later than usual to coincide with our sponsorship of NFL kickoff week. Backed by a solid marketing campaign, NCAA 12 also performed well. Both games have performed better this year, thanks to innovation from our people in the Tiburon Studios and some of the best marketing in recent memory. I also want to give a shout-out to the EA Canada team that developed and marketed NHL 12. Year after year, it's one of the top-quality games we make here at EA and it has found a solid niche with a group of intense fans. Congratulations to that team also based in our Vancouver studio. Now we have 3 major title launches in the December quarter. Need for Speed The Run will launch on November 15th in North America and November 17th in Europe. It's an incredible racing experience built on the Frostbite 2 engine and at its core is an in-line -- online innovation we call Autolog. Autolog tracks every event in the career of a driver allowing players to post their spectacular success and epic crashes. Autolog essentially turns our Packaged Goods game into a social online experience. In Need for Speed The Run, online features make every second count in the race from San Francisco to New York. Next, our biggest event of the year, the December 28th launch of Star Wars: The Old Republic. This is inarguably the most anticipated game of the year, an epic MMO that makes each player the hero of their own Star Wars saga. The Old Republic is in beta right now, and players are blown away by the immersive story, dynamic combat and an authentic Star Wars feel. In the coming weeks, we'll invite hundreds of thousands of players into our biggest beta test to date. I'll finish with Battlefield 3. As you know, we launched this title earlier this week, and the results have been tremendous, thanks to the superb quality of the title produced by our DICE Studio in Stockholm, and the world-class marketing executed by our teams globally. Our marketing made adept use of YouTube where 13 million people have viewed our trailers and on Facebook where we have 2.1 million fans. Battlefield 3 PR was everywhere, and on launch date, in North America alone, more than 8,400 stores opened early to sell the game. We couldn't be happier with the launch of Battlefield 3. So to sum it all up, we're nailing it in Digital and nailing it in Packaged Goods. Now I'll turn the call back to John.