Earnings Labs

Sohu.com Limited (SOHU)

Q3 2024 Earnings Call· Tue, Nov 12, 2024

$15.54

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Transcript

Operator

Operator

Ladies and gentlemen, thank you for standing by, and good evening. Thank you for joining Sohu's Third Quarter 2024 Earnings Conference Call. [Operator Instructions] Today's conference call is being recorded. [Operator Instructions] I'd now like to turn the conference over to your host for today's conference call, Huang Pu, Investor Relations Director of Sohu. Please go ahead.

Pu Huang

Analyst

Thanks, operator. Thank you for joining us to discuss Sohu's third quarter 2024 results. On the call are: Chairman and the Chief Executive Officer, Dr. Charles Zhang; CFO, Joanna Lv; and the Vice President of Finance, James Deng. Also with us are Changyou's CEO, Dewen Chen; and the CFO, Yaobin Wang. Before management begins their prepared remarks, I would like to remind you of the company's safe harbor statements in connection with today's conference call. Except for the historical information contained herein, the matters discussed on this call may contain forward-looking statements. These statements are based on current plans, estimates and projections and, therefore, you should not place undue reliance on them. Forward-looking statements involve inherent risks and uncertainties. We caution you that a number of important factors could cause actual results to differ materially from those contained in any forward-looking statements. For more information about the potential risks and uncertainties, please refer to the company's filings with the Securities and Exchange Commission, including the most recent annual report on Form 20-F. With that, I will now turn the call over to Dr. Charles Zhang. Charles, please proceed.

Charles Zhang

Analyst

Thanks, Huang Pu, and thank you, everyone, for joining our call. In the third quarter of 2024, brand advertising revenue met the high end of our previous guidance while both our online game revenues and our bottom line performance exceeded expectations. For Sohu Media and Sohu Video, in addition to continued product refinements and user experience improvements, we continued to integrate resources and host various unique events and marketing campaigns. With these efforts, we were able to effectively stimulate social interactions among users, strengthen our brand influence and secure more monetization opportunities. As a result -- for game, as a result of high-quality content updates and robust game operations, online game business delivered better-than-expected performance. Before going through each business unit in more detail, let me first give you a quick overview of our financial performance. For the third quarter of 2024, total revenues, $152 million, up 5% year-over-year and down 12% quarter-over-quarter. Brand advertising revenues, $19 million, down 15% year-over-year and 6% quarter-over-quarter. Online game revenues, $128 million, up 9% year-over-year and down 13% quarter-over-quarter. GAAP net loss attributable to Sohu.com Limited was $16 million compared with a net loss of $14 million in the third quarter of last year and a net loss of $38 million in the second quarter of this year. Non-GAAP net loss attributable to Sohu.com Limited was $12 million compared with a net loss of $10 million in the third quarter last year and a net loss of $34 million last quarter, the second quarter of 2024. Now I'll go through our key businesses in more detail. First, Sohu Media and Sohu Video. During this quarter, we kept promoting the social distribution features, built up connections between users and meet their increasing needs, further consolidated our brand influence to carry out unique and influential…

Joanna Lv

Analyst

Thank you, Charles. I will now walk you through the key financials of our major segments for the third quarter of 2024. All the numbers are on a non-GAAP basis. You may find the reconciliation of non-GAAP to GAAP measures on our IR website. For Sohu Media and Sohu Video, quarterly revenues were $23 million compared with $27 million in the same quarter last year. Quarterly operating loss was $72 million compared with an operating loss of $66 million in the same quarter last year. For Changyou's online game business and the 17173, quarterly revenues are $129 million compared with $118 million in the same quarter last year. Quarterly operating profit was $62 million compared with operating profit of $52 million in the same quarter last year. For the fourth quarter of 2024, we expect brand advertising revenues to be between $17 million and $19 million. This implies an annual decrease of 6% to 16% and a sequential decrease of 9% to a sequential increase of 2%. Online game revenues to be between $97 million and $107 million. This implies annual decrease of 7% to 15% and a sequential decrease of 16% to 24%. Non-GAAP net loss attributable to Sohu.com Limited to be between $26 million and $36 million and the GAAP net loss attributable to Sohu.com Limited to be between $30 million and $40 million. This forecast reflects Sohu management's current and preliminary view, which is subject to substantial uncertainty. This concludes our prepared remarks. Operator, we would now like to open the call to questions.

Operator

Operator

[Operator Instructions] We will now take our first question from the line of Alicia Yap from Citigroup.

Alicis a Yap

Analyst

I have a few questions. First is that in terms of the advertising outlook, have you seen any improvement in terms of the ad budget spend by advertiser entering fourth quarter? Do you think overall advertiser sentiment has improved slightly heading into the remaining of the year? And then given your guidance actually implying year-over-year decline is narrowing for your ad revenue guidance, is that what you are seeing is an improving trend and also possible if you could also resume positive growth as we enter 2025? Second question is on your gaming guidance versus your reported revenue. So in 3Q, you guided very conservatively and then yet you delivered a massive beat in third quarter, like $128 million. And then you guided 4Q again very conservative. So just what are the main reasons for you to guide conservatively? Which game performance that you have not factored into the guidance for 4Q? And then last question is it seems like it takes a little bit slow to execute your buyback, given the trading liquidity. Just wondering if management could think of any better way to enhance the return to shareholder. Or would you consider to speed up? Is there any way you consider to speed up the buyback in more shares in the shorter-term period?

Charles Zhang

Analyst

In terms of advertising, the economy is -- well, it's steady but gradually losing, right, a little bit growth rate, right?

Joanna Lv

Analyst

The GDP growth has slowed down.

Charles Zhang

Analyst

Yes. So the advertising market is still soft, not a strong, robust advertising market. But in Q3, we achieved a higher end of the forecast because our unique offline and online marketing events designed very unique and very unprecedented kind of events that provided some opportunity for advertisers to spend money on our projects, on the events and because overall, the advertising amount is not that large. So it's -- so we did better than we thought because not that much related to the macroeconomic situation because it's a very small percentage of the total. I think there's -- recently, there's some kind of a stimulus package on the policy side and the effects, we'll see that and then the market will recover probably sometime in the next year.

Unknown Executive

Analyst

[Foreign Language]

Dewen Chen

Analyst

[Foreign Language]

Unknown Executive

Analyst

[Interpreted] The reason for the revenue beat in the third quarter is mainly because the new content and new servers that we launched during the quarter for both TLBB Vintage and regular TLBB PC. Their performance are better than are expected.

Dewen Chen

Analyst

[Foreign Language]

Unknown Executive

Analyst

[Interpreted] The reason we guided quite conservatively for the fourth quarter is because the strategy for TLBB PC during the fourth quarter is mainly to maintain the user stability to offer them more benefits instead of increasing the revenue. So it looks a bit conservative.

Charles Zhang

Analyst

Yes, the buyback program. Yes, it's because of the daily limit, right, daily volume limit. We don't want to impact or shake the price up too much. So there's a limitation of the number of shares we can buy. That's why 2 years is not enough. We probably can finish -- can buy $50 million a year probably. That's why we need to extend to 2026.

Operator

Operator

Do you have any follow-up question, Alicia?

Alicis a Yap

Analyst

No, thank you, that's it.

Operator

Operator

[Operator Instructions] Our next question comes from the line of Thomas Chong from Jefferies.

Thomas Chong

Analyst

[Interpreted] I have two questions. First, how should we expect the 2025 online games outlook? And my second question is that how should we expect the operating margin trend in the next few years?

Charles Zhang

Analyst

[Foreign Language] Your question is about the Changyou's game or the industry, the game industry in 2025?

Thomas Chong

Analyst

About Changyou.

Dewen Chen

Analyst

[Foreign Language]

Unknown Executive

Analyst

[Interpreted] For 2025, our goal is to maintain the stability of our older games, and we will strive to make them grow. We have around 10 games under development now with some of them having obtained a license approval, including one game called NBA Absolute Superstar, [Foreign Language], and the other one called Hero: Three Kingdoms, [Foreign Language]. We will start the testing recently. And besides, we also have a new version of the TLBB PC game that we're going to have a monetization test recently. Okay, we will have start the test for a new version of our TLBB PC game.

Operator

Operator

Thank you. We have now reached the end of the question-and-answer session. Thank you all very much for your questions. And with that, we conclude our conference call today. Thank you for your participation. You may now disconnect.

Charles Zhang

Analyst

Thank you. [Portions of this transcript that are marked [Interpreted] were spoken by an interpreter present on the live call.]