Lainie Goldstein
Analyst · Bank of America Merrill Lynch
Thanks, Karl, and good afternoon, everyone. Today, I'll review our results for the third quarter and then provide some details, vendor outlook for the fourth quarter and full year fiscal 2012. Note that all of the numbers I'll be providing today are non-GAAP results from continuing operations, unless otherwise stated. Our press release provides a reconciliation of our GAAP to non-GAAP measurements.
For the third quarter of fiscal 2012, we delivered net revenue of $236.3 million, driven by strong sales, NBA 2K12, catalog titles, digital offerings, L.A. Noire, and our Nickelodeon lineup. This compares to $334.3 million for the third quarter last year, which had benefited from the strong post-launch performance of Red Dead Redemption, the releases of Red Dead Redemption: Undead Nightmare and Grand Theft Auto IV: Complete, and the absence of the NBA lockout that affected sales of NBA 2K12.
Catalog sales accounted for approximately 34% of our revenue during the third quarter, led by Grand Theft Auto franchise, Red Dead Redemption, Midnight Club: Los Angeles and Borderlands. The release of the Red Dead Redemption: Game of the Year Edition during the quarter was the key contributor to the continuing strong sales of Red Dead Redemption.
Digitally-delivered content accounted for 11% of our net revenue for the period, led by downloadable add-on content for our key catalog titles and L.A. Noire. As mentioned by Strauss, our most successful digital title was Grand Theft Auto III: 10th anniversary Edition, which delivered high margins due to the relatively low incremental cost of tailoring the game for the iOS and Android platforms.
Gross margin for the third quarter was 47%, up approximately 3 percentage points year-over-year. This increase was primarily driven by lower internal royalties resulting from a change in the mix of revenues and lower capitalized software amortization due to an increase in revenue from catalog titles.
Operating expenses were approximately $79 million for the quarter -- for the third quarter, down about $13 million versus the prior year's period, driven by lower selling and marketing and performance-based compensation expense. Selling and marketing expense was higher in the third quarter last year to support the launch of Red Dead Redemption: Undead Nightmare and the post-launch performance of Red Dead Redemption.
Interest and other expense increased year-over-year due to the inclusion of the coupon interest expense for the $250 million of convertible notes that we issued in November. Our strong revenue and margin performance enabled us to deliver non-GAAP net income of $29 million, or $0.27 per share, for the third quarter of fiscal 2012. GAAP income from continuing operations was $14 million, or $0.16 per share.
Turning to some key items from our balance sheet as compared to the second quarter. Our cash balance increased to $453 million. Our accounts receivable balance increased to $53 million, reflecting higher sales during the third quarter. Inventory decreased to $23 million, primarily due to the release of NBA 2K12 in October. And software development costs and licenses increased to $303 million, reflecting the significant development efforts around our pipeline of upcoming releases.
Now I'll review our financial outlook for the full year and fourth quarter fiscal 2012, which is all provided on a non-GAAP basis. For the full year, we are updating our previous financial outlook. We now expect revenue to range from $790 million to $840 million, and non-GAAP net loss to range from $0.60 to $0.75 per share. The change to our outlook primarily reflects the impact of Max Payne 3's planned release date moving into fiscal 2013.
For the full year, we expect the revenue breakdown from our labels to be roughly 45% from Rockstar, 22% from 2K Games, 27% from 2K Sports and 6% in 2K Play. We expect our geographic revenue split to be about 60% North America and 40% international. Excluding our sports business, our geographic split is expected to be approximately 55% North America and 45% international.
We expect gross margins in the mid- to upper 30s. We expect total operating expenses to remain constant year-over-year, with higher selling and marketing expense to support our new releases and lower performance-based compensation expense. And we project interest and other expense of approximately $10 million, tax expense of about $4 million and shares of approximately $83 million.
Turning to our outlook for our fourth quarter of fiscal 2012. We expect to deliver revenue ranging from $112 million to $162 million and a non-GAAP net loss ranging from $0.50 to $0.65 per share.
The majority of our revenue in the fourth quarter is expected to come from the upcoming releases of The Darkness II and Major League Baseball 2K12, along with ongoing sales of NBA 2K12. We expect fourth quarter gross profit margins in the mid- to upper 20s.
Total operating expenses for the fourth quarter should increase by approximately 5% year-over-year, driven by selling and marketing expense to support our fourth quarter 2012 and first quarter 2013 releases. Our fourth quarter outlook also reflects interest and other expense of approximately $3 million, tax expense of approximately $1 million and an estimated share count of approximately $84 million.
Looking ahead, we are incredibly excited about Take-Two's outlook for fiscal 2013 and beyond. As noted earlier, our development pipeline is the strongest in the company's history. We anticipate that fiscal 2013 will be one of the company's best years ever, including substantial revenue growth and non-GAAP net income in excess of $2 per share.
With our industry-leading IP, world-class talent and ample financial resources, Take-Two is well positioned to deliver growth and profitability over the long term.
Now I'll turn the call back to Strauss.