Lainie Goldstein
Analyst · Eric Handler with MKM Partners
Thanks, Karl, and good afternoon, everyone. Today I'll review our results for the fourth quarter and full year fiscal 2012, then provide some details around our outlook for the first quarter and full year fiscal 2013. All of the numbers I'll be providing today are non-GAAP results from continuing operations unless otherwise stated. Our press release provides a reconciliation of our GAAP to non-GAAP measurements.
Starting with our results for fiscal 2012, we delivered net revenue of $825.8 million, down 27% from the prior year. The decrease is primarily due to the tremendously successful release of Red Dead Redemption in fiscal 2011. The strongest contributors to revenue were the releases of L.A. Noire, NBA 2K12 and Duke Nukem Forever. Catalog sales accounted for approximately 32% of our net revenue, led by the Grand Theft Auto franchise and Red Dead Redemption. And revenue from digitally delivered content grew to a record $106.6 million, up 5% year-over-year, accounting for 13% of our total net revenue.
The largest contributors were offerings from the Grand Theft Auto franchise, Red Dead Redemption and the Sid Meier's Civilization franchise, which included downloadable, add-on content, mobile games and full game downloads.
Gross margin was 37%, down approximately 4 percentage points versus the prior year. The decrease resulted primarily from higher software development costs and royalties as a percentage of revenue due to the mix of titles released during the year. And non-GAAP net loss was $59.4 million, or $0.71 per share, as compared to non-GAAP net income of $94.3 million, or $1.02 per share, in fiscal 2011. GAAP net loss from continuing operations was $107.7 million, or $1.30 per share.
Moving on to the fourth quarter. Our results were within the outlook range we provided in our third quarter earnings release. We delivered net revenue of $148.1 million, down 19% year-over-year, primarily due to the strong post-launch performance of Red Dead Redemption in fiscal fourth quarter 2011.
The strongest contributors to revenue were the releases of NBA 2K12, Major League Baseball 2K12 and The Darkness II. Catalog sales accounted for approximately 39% of our revenue during the fourth quarter, led by the Grand Theft Auto franchise, Red Dead Redemption and the Sid Meier's Civilization franchise. And digitally delivered content accounted for $27.6 million, or 19% of our net revenue, led by the Grand Theft Auto franchise, the Sid Meier's Civilization franchise and Red Dead Redemption.
Gross margin for the fourth quarter was 22%, down from 35% in the prior year's fourth quarter. This decrease was primarily driven by higher external royalties resulting from a change in the mix of revenues and higher license fees. Operating expenses were approximately $83.5 million, up about $6 million versus the prior year's fourth quarter, driven by higher selling and marketing to support the launch of The Darkness II. Interest and other expense increased primarily due to the convertible notes that we issued in November. And non-GAAP net loss was $50.9 million, or $0.60 per share, as compared to $14.4 million, or $0.18 per share, in fiscal fourth quarter 2011. GAAP net loss from continuing operations was $66 million, or $0.78 per share.
Turning to some key items from our balance sheet. On March 31, 2012, as compared to December 31, 2011, our cash balance decreased to $420 million. Our accounts receivable balance decreased to $45 million, primarily reflecting lower sales during the fourth quarter. Inventory remained flat at approximately $22 million, and software development costs and licenses increased to $316 million, reflecting the significant development efforts around our pipeline of upcoming releases.
Now I will review our financial outlook for the full year and first quarter fiscal 2013, which is all provided on a non-GAAP basis. For the full year, we expect revenue to more than double to a range of $1.75 billion to $1.85 billion, and non-GAAP net income to range from $2 per share to $2.25 per share. While we expect to report a net loss in the first quarter, based on our current outlook, we expect to be profitable on a non-GAAP basis in each of the remaining 3 quarters of the year.
Our fiscal 2013 earnings outlook includes the negative impact from a one-time payment of $15 million, which is expected to be recorded in June in G&A expense. Because our earnings per share for the first quarter and full fiscal year are calculated using different share counts, the impact of this one-time payment on non-GAAP net income per share is $0.18 for the first quarter and $0.13 for the full year.
Turning to the details of our full year outlook. Our expected revenue range assumes the on-time release of the titles we have announced to date, as well as other titles yet to be announced for release during fiscal 2013. We expect the revenue breakdown from our labels to be roughly 60% from Rockstar and 40% from 2K. We expect our geographic revenue split to be about 50% United States and 50% international. We expect gross margins in the low 40s, up from 37% in fiscal 2012. This increase is driven both by our strong slate of new releases and the expiration of our current license with the MLB, which generated a loss of approximately $30 million in fiscal 2012, and approximately 60% of this loss will go away this year and the entire amount next year.
Total operating expenses are expected to increase by approximately 40% from fiscal 2012, primarily driven by higher margin expense to support our new releases and the $15 million one-time payment in June recorded in G&A expense.
Selling and marketing expense is expected to be about 16% of net revenue using the midpoint of our outlook range. And we project interest and other expense of approximately $13 million, tax expense of about $10 million and fully diluted shares of approximately 117 million, which includes 5 million of participating shares for our unvested [indiscernible] stock grants and 26 million shares representing the potential dilution from our convertible notes under the "if-converted" method of accounting.
Turning to our outlook for the first quarter of fiscal 2013, we expect to deliver revenue ranging from $225 million to $275 million and a non-GAAP net loss ranging from $0.75 to $0.60 per share, which includes the $0.18 per share negative impact from the one-time payment. The majority of our revenue in the first quarter is expected to come from the releases of Max Payne 3 and Spec Ops: The Line. We expect first quarter gross profit margins in the mid-30s.
Total operating expenses are expected to increase by approximately $17 million or 15%, from the prior year's first quarter. This increase is primarily driven by the $15 million one-time payment in G&A expense.
Selling and marketing expense is expected to be about 31% of net revenue based on the midpoint of our outlook range. Our first quarter outlook also reflects interest and other expense of approximately $3 million, tax expense of about $2.5 million and a share count of approximately 85 million.
Today our company benefits from a strong balance sheet and sound infrastructure, which positions us to support our strategic initiatives and to invest for growth. Coupled with our industry-leading IP and world-class creative talent, we believe our organization has a significant competitive advantage in the market. Fiscal 2013 is poised to be one of Take-Two's best years ever. We are diligently focused on delivering growth in profits and driving shareholder value both this year and over the long term .
Now, I'll turn the call back to Strauss.