Eric Brown
Analyst · Bank of America Merrill Lynch
Thank you, John. Non-GAAP revenue of $1,410,000,000 reflected solid front-line title performance on Need for Speed: Hot Pursuit, Medal of Honor and The Sims on console. Catalogue revenues of 30% were in line with seasonal patterns. Digital revenues were strong, growing 39% year-over-year. Q3 non-GAAP EPS was $0.59, exceeding consensus and at the higher end of our guidance range of non-GAAP EPS of $0.50 to $0.60 per share for the quarter. Q3 non-GAAP net revenue was up 5% year-over-year. Q3 GAAP net revenue of $1,053,000,000 was down by 15% year-over-year due to a higher percentage of our sales being subject to deferral. The effective foreign exchange rates on non-GAAP revenue year-over-year was an adverse impact of $19 million this quarter. Q3 non-GAAP gross profit margin was 58.7% compared to 51.6% a year ago due to a higher mix of EA on titles and a greater percentage of digital revenues at higher margins. On a GAAP basis, gross profit margin was 44.3% versus 47.4% a year ago, again due to a higher percentage of our sales being subject to deferral. For the 12 months ended Q3 fiscal '11, non-GAAP gross profit margins improved by over eight points from 52.3% to 60.4% on an improved mix of EA published titles and higher digital revenue. Trailing 12-month non-GAAP operating margins improved from minus 0.1% to positive 6.4%. Q3 non-GAAP operating income was $272 million versus non-GAAP operating income of $154 million a year ago, up approximately 75%. On a GAAP basis, operating loss was $303 million versus an operating loss of $107 million a year ago due to a $154 million restructuring charge in the quarter and lower GAAP revenue, again due to a higher percentage of our sales being subject to deferral. Non-GAAP earnings per share was $0.59 versus $0.33 a year ago, up over 75%. GAAP diluted loss per share was $0.97 versus a diluted loss per share of $0.25 a year ago, driven by one time restructuring charges. Headcount. We ended the quarter with 7,742 employees versus 8,537 a year ago and 7,820 in Q2 fiscal '11. 22% of our employees are now in low-cost locations. Cash flow from operations this quarter totaled $349 million versus $221 million a year ago. Our trailing 12-month operating cash flow has increased significantly to $320 million, which is up $206 million versus the 12 months ending Q3 last year. Capital expenditures have also declined and trailing 12-month free cash flow of $260 million is up by $221 million versus Q3 last year. EA is tracking to an estimated $200 million to $215 million in operating cash flow this year, including cash restructuring payments for actions concluded this quarter. EA has over $5.75 per share in cash, short-term investments and marketable securities and is debt-free. Inventory levels were well managed in the quarter and fell to $105 million from $144 million in the prior year. We are carrying significantly less distribution-related inventory compared to last year. DSOs also improved at 46 days this quarter versus 51 days for Q3 last year. Reserves for sales returns and allowances as a percentage of trailing six-month non-GAAP net revenue were 15%, up from 11% a year ago, and are up on a nine-month basis to 12% from 8% last year, driven by increased reserves relating to EA SPORTS Active 2. Sector performance. Overall, the Worldwide Interactive Entertainment segment, inclusive of Packaged Goods and Digital, was up an estimated 7% in calendar 2010. Packaged Goods were down 4% for the year and Digital continues to perform well and is up approximately 25% for the year. Packaged Goods. EA was the number one publisher in 2010 with 17% share in North America, 17% in Europe and 17% overall in the Western world, with 16% share coming from EA published titles excluding distribution versus 15% a year ago. Our share in Q3 fiscal '11 was 15% overall, with 14% in North America and 17% in Europe. Industry software sales on high-definition consoles and PCs remain strong and play to EA's portfolio strength on these platforms. In 2010, PC and high definition console software sales in the Western world grew by 17% and were up 23% for the quarter. For fiscal '11, we expect that approximately 80% of EA's total Packaged Goods revenue will be on these growing high-definition platforms. Software sales for low-definition and handheld platforms, including the Wii, PlayStation 2, PSP and Nintendo DS, are down by an estimated 24% for both the quarter and the year. In Q3, our key front-line Packaged Goods titles were Medal of Honor, Need for Speed: Hot Pursuit and The Sims on console. Medal of Honor and Need for Speed Hot Pursuit has each sold in over 5 million units to date. EA SPORTS Active 2 was well below our expectations for the quarter. EA's catalogue revenue in Q3 was 30% of our sales compared to 40% in Q3 last year. FIFA 11 and Madden NFL 11 were particularly strong catalog titles. Madden NFL 11 has sold in over 5.5 million units to date, and FIFA 11 has sold in over 11.5 million units to date. Need for Speed was a front-line title in Q3 this year and a catalogue title in Q3 last year. Digital. Q3 non-GAAP Digital revenue increased by 39% from $152 million to $211 million year-over-year, comprising 15% of total revenue this quarter. For the trailing 12 months, EA generated Digital revenues totaling $721 million, up 38% year-over-year. Mobile revenue was up 12% year-over-year and was up 31% sequentially at $64 million, thanks to growth in smartphone-related revenue, which more than offset a reduction in feature phone-related revenue. Notable digital contributors included FIFA 11 Ultimate Team mode on Consoles, Angry Birds on smartphones and DLC Light Battlefield: Bad Company 2 Vietnam. As of the end of Q3, we had approximately 98 million registered users in our Nucleus consumer registration system, up from 50 million a year ago. It is worth noting that we broke through to over 100 million registered users in January. Titles like FIFA 11, Battlefield: Bad Company 2, and Madden NFL 11 drove registrations in Q3. Please note that in addition to our Nucleus registered users, we have tens of millions of additional consumers playing our social and browser-based games. EA's 39 million monthly active social game users or MAUs and 7 million daily active users or DAUs. Playfish experience improved monetization on the continued strength of Pet Society, Restaurant City, FIFA Superstars and Madden Superstars. Restructuring update. We successfully completed our restructuring plan for certain license and development agreements this quarter. In Q3, we incurred a total GAAP charge of $154 million, with an expected additional GAAP charge of approximately $20 million in future quarters. This is consistent with the $180 million total charge we projected last quarter. Share repurchase program. We are initiating a $600 million share repurchase program to be executed over the next 18 months. We have a strong cash position, which is sufficient to meet small-scale acquisition requirements, and our earnings model is improving as our digital portfolio expands. We believe a share repurchase is a good way to deploy excess cash and improve returns for our long-term shareholders. Guidance. Based on results to date, we are raising the lower end of our fiscal '11 non-GAAP EPS guidance range to $0.60 to $0.70, up from $0.50 to $0.70 per share on 334 million diluted shares. This corresponds to a non-GAAP operating income margin of approximately 7.5% to 8.4%, with approximately $5 million in other income and expense. Our fiscal '11 GAAP net revenue guidance is $3.47 billion to $3.57 billion and our fiscal '11 GAAP EPS guidance is a loss of $0.90 to a loss of $0.70 per share, which includes restructuring charges. For Q4 fiscal '11, we expect non-GAAP net revenue between $850 million and $950 million, and we are raising our non-GAAP EPS guidance range to $0.15 to $0.25 per share. Non-GAAP gross profit margin is expected to be approximately 67% to 68%. Operating expense is expected to be approximately $505 million to $520 million, and share count is an estimated 337 million. Our updated guidance assumes the following foreign exchange rates for the balance of the fiscal year: USD $1.31 to the euro, USD $1 to the Canadian dollar, and USD $1.54 to the British pound. If spot rates as of January 26, 2011, persist during the fourth quarter, we anticipate a negligible impact to non-GAAP EPS and an approximate $10 million benefit to non-GAAP revenue for the year. On a non-GAAP basis, we expect a total of $3.68 billion to $3.78 billion in fiscal '11 revenue. Our Packaged Goods expectations call for publishing revenue ranging from $2.73 billion to $2.83 billion. Our distribution revenue expectations are for approximately $200 million, and we expect approximately $750 million in digital revenue. Our title schedule now assumes 37 titles in fiscal '11 versus 35 titles previously. EA plans to release 10 titles in Q4. Our top 20 titles for fiscal '11 are expected to generate approximately 77% of total non-distribution Packaged Goods revenue. This compares to 76% in fiscal '10. We expect full year non-GAAP operating expenses to be approximately $2 billion, and we expect 26% to 27% R&D, 19% to 20% marketing and sales and 7% G&A for the year as a percent of total revenue. EA is incurring significant development costs for the Star Wars MMO, which is expected to ship in calendar 2011 but after the close of fiscal '11. We expect to end fiscal '11 with total headcount of less than 8,000, and we continue to move resources from high-cost to low-cost locations. Total low-cost location headcount is expected to increase to 23% by the end of fiscal '11. We will provide fiscal '12 guidance when we report Q4 results. For now, we will provide only the highest level of framing for our fiscal '12 plans. For the sector overall, our expectations for calendar 2011 are very similar to calendar year 2010 actuals in terms of Digital, Packaged Goods and overall growth worldwide. We expect to increase fiscal '12 non-GAAP EPS by double digits percentage-wise and to continue to grow Digital revenue aggressively. We are expecting to ship Star Wars: The Old Republic in fiscal '12. We are also planning our NFL business conservatively, given the possibility of a lockout. In terms of phasing, we expect the year to be a bit more back-end loaded, given our expected title ship dates and to have Q1 fiscal '12 non-GAAP EPS come in approximately $0.15 to $0.20 below our Q1 fiscal '11 actuals due to fewer front-line title releases compared to last year and the absence of the FIFA World Cup title. We are optimistic about our fiscal '12 outlook and look forward to sharing our plans with you next quarter. Now I'll turn the call over to John Schappert.