Eric Brown
Analyst · UBS Investment Bank
Thank you, John. EA had very good top and bottom line performance in Q4, hitting the upper end of our EPS guidance, and exceeding our overall and Digital revenue guidance, thanks to upside across our Digital portfolio and Packaged Goods performance both for frontline and Catalogue titles. We also met our initial full-year FY '11 guidance for non-GAAP revenue, non-GAAP EPS, and operating cash flow. Q4 non-GAAP revenue of $995 million was the result of both good frontline title and Catalogue title performance. Catalogue revenue of 17% or $168 million in Q4 was the result of strong ongoing performance on FIFA 11, Need for Speed Hot Pursuit, Battlefield: Bad Company 2 and Dragon Age. For the fiscal year, the combination of Medal of Honor and Need for Speed Hot Pursuit have sold through approximately 8.5 million units. Q4 Digital non-GAAP revenue was a record $268 million, growing 72% year-over-year. All revenue types and platforms of our Digital portfolio were up double digits year-over-year for the quarter. Please note that we had a total of approximately $27 million in Q4 Digital revenue that was either timing related or nonrecurring. Q4 non-GAAP gross profit margin was 67.3% compared to 65.2% a year ago. On a GAAP basis, gross profit margin was 69.9% compared to 69.6% last year. For the fiscal year, non-GAAP gross profit margins improved by 6 points, from 55.3% to 61.2% on higher Digital revenue, and an improved mix of EA titles compared to fiscal '10. Q4 non-GAAP operating expenses of $559 million were slightly higher, driven by increased available compensation expenses since we exceeded plan for the year. GAAP operating expenses were $617 million in the quarter. Q4 non-GAAP operating margin was 11.2% versus 4.0% last year. On a GAAP basis, operating margin was 13.3% for Q4 compared to 8.5% last year. For the fiscal year, non-GAAP operating margins improved by 3.5 points from 4.7% in fiscal '10 to 8.2% in fiscal '11, a function of an increase in our Digital revenue mix, a more profitable Packaged Goods portfolio and a year-over-year reduction in R&D expense. Q4 non-GAAP earnings per share was $0.25 versus $0.07 a year ago, bringing us to a total of non-GAAP EPS of $0.70. GAAP earnings per share was $0.45 in Q4 versus $0.09 a year ago. The principal adjustments between our non-GAAP and GAAP EPS is the revenue deferral, and we ended fiscal '11 with more than $1 billion in GAAP deferred revenue. Headcount, we ended the quarter with 7,645 employees versus 7,842 a year ago, and 7,742 in Q3 fiscal '11. 22% of our employees are in low cost locations and the breakdown of headcount is 5,544 in R&D, 929 in market and sales, 990 in G&A and 182 in cost of goods. Cash flow from operations this quarter totaled $253 million, the same as last year. Our full year fiscal '11 operating cash flow has increased to $320 million, which is up $168 million versus fiscal '10. Capital expenditures have declined year-over-year and fiscal '11 free cash flow of $261 million is up by $414 million versus last year and up $181 million excluding the fiscal '10 purchase of the Redwood Shores headquarters. EA has approximately $6.70 per share in cash, short-term investments and marketable securities, and is debt free. At year-end, roughly 16% of our cash and short-term investments were onshore. Inventory levels were well managed and at year-end have fallen to $77 million, the lowest level in almost 4 years, an indication of our success in reducing lower margin distribution inventory, and the benefits of an increasing mix of Digital business, which has no physical inventory requirements. Reserves for sales returns and allowances as a percentage of trailing 6-month non-GAAP net revenue were 13%, up from 10% a year ago, and are up on a 9-month basis to 9% from 6% last year. Sector performance. Overall, the Worldwide Interactive Entertainment segment was up mid-single digits in the March quarter. Packaged Goods were down 14% for the quarter, but Digital continues to perform well and is up over 20% for the quarter. For the March quarter, the Western Packaged Goods market was down 12%, comprised of a 6% decline in high-definition platforms, driven by a change in the Easter timing and the industry release slate, and an 18% decline in low definition platforms. EA was the number one publisher in the Western World for the quarter, with 19% share in North America, 20% share in Europe and 19% share overall in the Western World versus 19% a year ago. Our share in fiscal '11 was 17% overall, with 16% in North America and 18% in Europe. Industry software sales and high-definition consoles and PCs remained strong and played to EA's strength on these platforms. In fiscal '11, PC and high-definition console software sales in the Western World grew by 13%. In fiscal '11, approximately 80% of EA's total Packaged Goods revenue was on these growing, high definition platforms which offer attractive Digital extension opportunities for EA. Digital highlights for Q4 and fiscal 2011. In Q4, non-GAAP Digital revenue increased by 72% from $156 million to $268 million, comprising 27% of total revenue this quarter. And this growth far outstrips sector performance. For fiscal '11, EA generated Digital revenue totaling $833 million, up 46% from the full year. DLC and free-to-play micro transaction content was $18 million in Q4, up almost 200% versus last year. Mobile and other handheld Digital revenue continues to grow at or above the market, and was up 25% versus last year thanks to growth in smartphone related revenue, which more than offset a reduction in feature phone related revenue. Full game downloads were $34 million, up 21% year-over-year. Revenue from subscriptions, Digital advertising and other was $51 million, an increase of 50%. Notable DLC contributors included the FIFA 11 and Battlefield: Bad Company 2 franchises, which as of the end of the year, posted non-GAAP Digital revenue of $46 million and $48 million, respectively, with more anticipated in fiscal '12. It is now possible for us to see more than $50 million in high margin Digital revenue derived from a single core Packaged Goods franchise. As of the end of Q4, we had approximately 112 million users in our Nucleus consumer registration system, up from 61 million a year ago. The number of monthly active users in Nucleus is now well past 20 million as of March fiscal '11. Please note that in addition to our Nucleus registered users, we have tens of millions of additional consumers playing our social and browser-based games, which will eventually be registered in the Nucleus system for upsell and cross sell opportunities. Guidance. Our fiscal '12 non-GAAP EPS guidance of $0.70 to $0.90 shows EPS growth of more than 14% at the midpoint versus our fiscal '11 results. This compares to the 10% plus growth we referenced on the last call. There are several key assumptions worth noting: We have planned our NFL business conservatively; there is no fee for World Cup title compared to last year; we will not have an NBA simulation title in fiscal '12; we continued to make investments in our Digital business; and we assumed that Star Wars: The Old Republic ships in the calendar year, but our guidance range accounts for a range of ship dates within the fiscal year. Fiscal '12 non-GAAP revenue. On a non-GAAP basis, we expect a total of $3.75 billion to $3.95 billion in fiscal '12 revenue. We expect to grow Digital faster than the industry, reaching approximately $1.05 billion to $1.1 billion for the full year. Our non-GAAP expectations for publishing revenue range from $2.5 billion to $2.65 billion and our distribution to revenue expectations are approximately $200 million. Our fiscal '12 plan currently includes a total of 22 primary titles, down from 36 in fiscal '11. Please note that we have included a fiscal '12 title plan in the press release that details our principal titles to be launched by quarter. However, this list does not include Star Wars: The Old Republic, which we will launch as a digital service. GAAP revenue and EPS. Our expected fiscal '12 GAAP net revenue guidance is $3.7 billion to $3.9 billion. Our fiscal '12 GAAP EPS guidance range is break even to $0.28 per share. And GAAP tax expense is expected to be approximately $50 million. GAAP gross profit margins. We expect GAAP gross profit margins of approximately 62%, and we expect full year non-GAAP gross profit margins of approximately 62% to 63%. Operating expenses. We expect fiscal '12 non-GAAP operating expenses to be slightly greater than fiscal '11 given current FX rates, but essentially flat versus fiscal '11 in constant currency. GAAP operating expenses are expected to be approximately $2.25 billion. Our fiscal '12 non-GAAP EPS guidance range corresponds to a non-GAAP operating income margin of approximately 8% to 10%, with approximately $5 million in other income and expense, a full year non-GAAP tax rate of 28% and the reduction in share count due to repurchase activity resulting in an estimated 329 million diluted shares for the year. Q1 and full year phasing. For Q1 fiscal '12, we expect the following for non-GAAP results: Revenue between $460 million and $500 million, and a non-GAAP loss per share of $0.44 to $0.49. Non-GAAP gross profit margin is expected to be approximately 54%. Operating expense is expected to be roughly $470 million, and share count is an estimated 330 million. For GAAP results, we expect the following for Q1 fiscal '12: Revenue between $910 million and $950 million; and GAAP earnings per share of $0.44 to $0.53. Gross profit margin is expected to be approximately 75% to 76%. Operating expense is expected to be approximately $530 million and share count is an estimated 334 million. For our full year phasing, please consider the following. The first half of fiscal '12 represents the continuation of fiscal '11 phasing trends, with our P&L driven by the timing of individual package titles and Digital growth. In the second half of the year, we'd expect to begin seeing a more ratable and profitable P&L based on subscription revenue growth in Star Wars: The Old Republic, and leverage from higher unit sales of key owned IP. We expect fiscal '12's quarterly revenue phasing to be similar to fiscal '11, with non-GAAP revenue distributed as follows: Q1, approximately 13%; Q2 approximately 24%; Q3, approximately 38%; and Q4, approximately 25%. We expect to incur approximately 49% of our non-GAAP operating expenses in the first half of fiscal '12 and the balance in the second half. In terms of the split between R&D, marketing and sales and G&A for the year, we expect to incur roughly similar amounts for each category as we incurred in fiscal '11. In terms of non-GAAP earnings phasing for fiscal '12 versus fiscal '11. The first half of the fiscal year will be down versus last year, but we expect year-over-year earnings growth at the midpoint of our guidance to be approximately 44% in the second half of fiscal '12 compared to fiscal '11. While we fully anticipate launching Star Wars: The Old Republic in Q2 or Q3, the low end of our guidance range assumes the outside possibility of a January launch. Cash flow. We expect fiscal '12 operating cash flow to be $250 million to $300 million, down primarily due to the timing of certain license payments in fiscal '12. We expect fiscal '12 capital spending of $125 million to $150 million. EA is making 3 significant infrastructure investments in fiscal '12, server infrastructure for Star Wars: The Old Republic, Direct-to-Consumer infrastructure, and related information technology systems. Foreign Exchange. Our guidance assumes the following FX rates for the fiscal year. USD $1.38 to the euro, USD $1.01 to the Canadian dollars, and USD $1.62 to the British pound. For the sector, we expect the Worldwide Interactive Entertainment segment will grow 5% to 10% in calendar '11 versus calendar '10, with more than 20% growth in Digital and an approximate 5% decrease in Packaged Goods. We expect the Packaged Goods segment to remain bifurcated, with stronger growth of approximately 4% in high-definition consoles and PC, offsetting 15% decline from standard definition consoles and dedicated handheld devices. We also want to provide increased investor visibility into 3 important financial considerations: #1, capital allocation strategy; #2, return on investment measures; and #3, our fiscal '12 exit earnings model. Let me start with our capital allocation. We will remain focused on efficient capital allocation, ensuring that we remain well capitalized with adequate cash on hand to fund operations in light of a highly seasonal cash flows. As of March 31, 2011, EA had $2.2 billion in cash short-term investments and marketable securities, or approximately $6.70 per share. Out of that, $1.4 billion in cash short-term investments in marketable securities was onshore. We felt that onshore cash was greater than our foreseeable needs, so in February this year, we announced a $600 million repurchase program. In Q4 fiscal '11, EA repurchased 3.1 million shares at a cost of $58 million. $542 million remains authorized for the repurchase program over the next 15 months. EA takes into account its weighted average cost of capital of approximately 10% when reviewing investment proposals, including the greenlight process for major game titles. While we had several financial hurdles for investments, one good reference point is the number of the titles that achieved a greater than 20% IRR on a stand-alone basis. On this basis, the percentage of EA titles exceeding the financial target increased from approximately 50% in fiscal '10 to 70% in fiscal '11. This improvement was driven by continued cost control in our title development, hitting target ship windows, and getting more units and revenue, including Digital revenues from each of our major titles. And finally, we expect that EA will exit fiscal '12 with a non-GAAP EPS run rate and operating margin greater than what is indicated by our full-year guidance range. The principal drivers here is the ship date of Star Wars. We opened fiscal '12 with Star Wars in development and incurring expense. We closed the year with Star Wars in operation, generating high-margin ratable Digital revenue and profits. Now I'll turn the call over to Frank Gibeau.