Onward Choi
Analyst · Morgan Stanley
Thank you, Brandi. Before I begin, please note that for the purposes of this discussion, all percentages are based on renminbi. We have a long history of innovations that has helped to shape China's evolving Internet market. Throughout this development, we have established a deep understanding of the market appetite and a commitment to providing our growing community with relevant, high-quality content and services.
In the first quarter, we continue to improve our results, with total sales increasing 30.3% year-over-year to RMB 2 billion, or USD $318.2 million. Led by strong sales from our self-developed games, our total online games revenues increased 31.4% to RMB 1.8 billion, or USD $289.2 million, compared with the same period last year. This growth was based on increasing revenue contributions from our newer games, Ghost and Tianxia III, as well as several of our flagship games like Fantasy Westward Journey, Westward Journey Online II and Heroes of Tang Dynasty.
Our successful executions of our online games strategy and increase in revenue from our newer games, has been the result of our continuous improvement of our gamers' user experience, which was further demonstrated by Ghost's performance in the first quarter. Due to full-scale closed beta testing in September, Ghost has grown rapidly, quickly establishing a stable user base and strong revenue stream. Last month, we launched open beta testing for this game to introduce new features, such as cross-server interactions, arena combat, and other new content. The player response has been positive, and we are quite pleased with this game's strong performance to date.
Our 3D game, Tianxia III, has also grown dramatically. Benefiting from its unique and innovative game play mode, Tianxia III achieved record-high revenue in the first quarter. We are working to introduce additional exciting content for this game, and we plan to launch, open beta testing for Tianxia III in the second quarter.
Fantasy Westward Journey and Westward Journey Online II were also standout performers in the first quarter. We plan to build on this momentum with large-scale promotional activities and new expansion packs for this game in the second and third quarters. We have a robust pipeline plan for 2012, and plan to launch a number of expansion packs or new game versions in the second quarter, including Heroes of Tang Dynasty, Westward Journey Online III, and Warsong of Westward Journey. In additions to our expansion packs, we plan to build and diversify our portfolio through the introductions of new self-developed games. Our newest games under development are progressing well and in the second quarter. We plan to initiate beta testing for all new games: A 3D ARPG called Soul of Warrior; Wu Hun, a 2.5D MMORPG; Heroes of Three Kingdoms, a 3D action realtime strategy or DotA game; and Dragon Sword, a next-generation 3D action MMORPG. These highly anticipated games highlight our innovative content and strong R&D capabilities as we continue to bring leading game technologies to China's Internet market.
With respect to our licensed games, we are pleased to have renewed our contract with Blizzard Entertainment to continue our existing cooperations on Blizzard Entertainment's World of Warcraft in Mainland China. We look forward to releasing Mists of Pandaria, the book [ph] Expansions to World of Warcraft in Mainland China as soon as possible.
Turning to our advertising services and portal activities. Despite the seasonally slow quarter, our advertising revenue grew by 13.1% year-over-year, led by automobile, Internet services, and food and beverage services as the top-performing sectors. Quarter-over-quarter, the advertising revenues declined 48.5%, which reflects the typical industry seasonality. We expect the user increase in advertising's revenues in the second quarter and through the second half of 2012 with an added benefit from our planned activities at the London Olympics.
Internet and online video advertisements are growing in popularity, and we are well aligned to benefit from these trends by providing users with excellent online video services.
During the first quarter, our portal traffic grew steadily as we continue to focus on increasing our appeal to users by increasing dynamic content, synthesizing user feedback and providing service integration between different mobile device platforms.
To leverage the opportunities as to the upcoming London Olympics, we will be working with our content provider partners to offer the most up-to-date and in-depth coverage of this exciting event for our portal and mobile Internet users. Our news app product will play a key role in our mobile coverage. This application has grown quickly in popularity, capturing terrific user attention and acclaim. In the first quarter, it was one of the most highly ranked news application for iOS and Android platforms.
Our micro-blogging and e-mail services also continue to expand. In the first quarter, the number of micro-blogging users grew to 121 million, up 24% from December 31, 2011. Similarly, our users -- e-mail users grew by 6.7% quarter-over-quarter to 480 million registered e-mail users as of March 31, 2012.
Our corporate mailbox services have also grown considerably. In the first quarter, we were named one of the top corporate mailbox service providers in China after only 3 years since we first launched this service.
NetEase has built a strong foundations with broad offerings across our online game business, search services and total operations. We continue to build on these fundamentals by directing innovative content, advanced technology, and high-quality entertainment services that appeal to users of all ages and interests across China.
Our loyal customer base has secured us a leadership position in the Chinese Internet market for more than 13 consecutive years. And we expect 2012 will prove another prosperous year for our company and our followers. This concludes William's update.
Now I will provide a review of our first quarter 2012 financial results. I will primarily focus on the discussions of margins and expense fluctuations, along with net profit.
Gross profit for the first quarter of 2012 was RMB 1.3 billion, or USD $211.4 million. This compares to RMB 1.5 billion and RMB 985 million for the preceding quarter and the first quarter of 2011 respectively. The quarter-over-quarter decrease in gross profit was primarily attributable to a seasonal decline in advertising's revenue. The year-over-year increase in gross profit was primarily attributable to increased revenues from our self-developed games, Ghost, Tianxia III and Fantasy Westward Journey, which were partially offset by a decline in revenue from Blizzard Entertainment's World of Warcraft.
Gross profit margin for the online game business was 73%, compared to 72.6% and 70% for the preceding quarter, and the first quarter of 2011 respectively. Gross profit margins for the advertising business was 19.8%, compared to 54.5% and 33.4% for the preceding quarter and the first quarter of 2011 respectively. The quarter-over-quarter decrease in gross profit margin was primarily due to a decline in advertising revenues as explained above. The year-over-year decrease in gross profit margin was primarily due to increased headcount-related costs and content purchase costs in the first quarter of 2012.
Gross loss margins for our e-mail, WVAS and others business was 18%, compared to a gross profit margins of 2.2% and gross loss margins of 21.6% for the preceding quarter and the first quarter of 2011 respectively. The quarter-over-quarter change was mainly due to increased customer services costs and technologies support costs in the first quarter of 2012.
Total operating expenses were RMB 355.7 million, or USD $56.5 million, compared to RMB 529 million and RMB 292 million for the preceding quarter and the first quarter of 2011 respectively. The quarter-over-quarter decrease in operating expenses was mainly due to the fact that there were less selling and marketing promotional activities in the first quarter of 2012. In addition, an impairment provisions of RMB 50.3 million on the initial online game license fees for Blizzard Entertainment's StarCraft II was recovered in the fourth quarters of 2011. The year-over-year increase in operating expenses was primarily due to increased headcount-related costs and increased research and development costs related to product development.
Net profit for the first quarter of 2012 totaled RMB 941.7 million, or USD $149.5 million, compared to RMB 898.6 million, and RMB 737.4 million for the preceding quarter and the first quarter of 2011 respectively.
During the first quarter of 2012, we reported a net foreign exchange gain of RMB 17.6 million, or USD $2.8 million, compared to a net foreign exchange loss of RMB 36.4 million, and a net foreign exchange gain of RMB 25.3 million for the preceding quarter and the first quarter of 2011 respectively.
The quarter-over-quarter and year-over-year changes in foreign exchange gains and losses were mainly due to the exchange gains and losses from euro-denominated bank deposit balances as of March 31, 2012, as the exchange rate of the euro against the RMB fluctuated over the periods.
We reported basic and diluted earnings per ADS of USD $1.14 each for the first quarter of 2012. This compares with basic and diluted earnings per ADS of USD $1.09 for the preceding quarters, and reported basic and diluted earnings per ADS of USD $0.90 and USD $0.89 respectively, for the first quarter of 2011.
We recorded a net income tax charge of RMB 163.1 million, or USD $25.9 million, compared with RMB 122.6 million, and RMB 57.2 million for the preceding quarter and the first quarter of 2011 respectively. The effective tax rates for the first quarter of 2012 was 14.9%, compared to 11.8% and 4.8% for the preceding quarter and the first quarter of 2011 respectively.
Our various principal subsidiaries renewed their qualifications as High and New Technology Enterprises in 2011, and we'll continue to enjoy the differential enterprise income tax rate of 15% from 2011 to 2013, subject to annual review by the relevant tax authorities in China.
The quarter-over-quarter increase in the effective tax rate was mainly due to the expirations of the enterprise income tax expansion period for certain subsidiaries that were qualified as Software Enterprises, which resulted in an increase in the applicable tax rates from 0% to 12.5%. The year-over-year increase in the effective tax rate was primarily due to the recognition...
[Technical Difficulty]
Sorry. As of March 31, 2012, our total cash and time deposit balance was RMB 13.1 billion, or USD $2.1 billion, compared to RMB 11.9 billion as of December 31, 2011. Cash flow generated from operating activities was RMB 1.3 billion, or USD $212.3 million for the first quarters of 2012, compared to RMB 1.2 billion and RMB 969.3 million for the preceding quarter and the first quarter of 2011 respectively.
Thank you for your attention. We will now be happy to take your questions. Operator, please go ahead.